caudio/cAudio/include/IListener.h

78 lines
2.8 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
#include "cVector3.h"
#include "cAudioDefines.h"
namespace cAudio
{
//! Interface for the listener in cAudio. This class provides abilities to move and orient where your camera or user is in the audio world.
class IListener
{
public:
IListener() {}
virtual ~IListener() {}
//! Sets the position of the listener.
/** Note that you will still have to set velocity after this call for proper doppler effects.
Use move() if you'd like to have cAudio automatically handle velocity for you. */
/**
\param pos: New position for the listener. */
virtual void setPosition(const cVector3& pos) = 0;
//! Sets the direction the listener is facing
/**
\param dir: New direction vector for the listener. */
virtual void setDirection(const cVector3& dir) = 0;
//! Sets the up vector to use for the listener
/** Default up vector is Y+, same as OpenGL.
\param up: New up vector for the listener. */
virtual void setUpVector(const cVector3& up) = 0;
//! Sets the current velocity of the listener for doppler effects
/**
\param vel: New velocity for the listener. */
virtual void setVelocity(const cVector3& vel) = 0;
//! Sets the global volume modifier (will effect all sources)
/**
\param volume: Volume to scale all sources by. Range: 0.0 to +inf. */
virtual void setMasterVolume(const float& volume) = 0;
//! Convenience function to automatically set the velocity and position for you in a single call
/** Velocity will be set to new position - last position
\param pos: New position to move the listener to. */
virtual void move(const cVector3& pos) = 0;
//! Returns the current position of the listener
virtual cVector3 getPosition(void) const = 0;
//! Returns the current direction of the listener
virtual cVector3 getDirection(void) const = 0;
//! Returns the current up vector of the listener
virtual cVector3 getUpVector(void) const = 0;
//! Returns the current velocity of the listener
virtual cVector3 getVelocity(void) const = 0;
//! Returns the global volume modifier for all sources
virtual float getMasterVolume(void) const = 0;
#if CAUDIO_EFX_ENABLED == 1
//! Sets the meters per user world unit for use with sound effects
/**
\param meters: Number of meters per world unit in your simulation. */
virtual void setMetersPerUnit(const float& meters) = 0;
//! Returns the meters per user world unit for use with sound effects
virtual float getMetersPerUnit(void) const = 0;
#endif
};
}