caudio/cAudio/include/IDataSource.h

45 lines
1.4 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
#include "IRefCounted.h"
namespace cAudio
{
//! Interface for data providers in cAudio.
class IDataSource : public IRefCounted
{
public:
IDataSource() { }
virtual ~IDataSource() { }
//! Returns whether the source is valid.
/**
\return Returns false in case of an error, like the file couldn't be found. */
virtual bool isValid() = 0;
//! Returns the current location in the data stream.
virtual int getCurrentPos() = 0;
//! Returns the total size of the data stream.
virtual int getSize() = 0;
//! Reads out a section of the data stream.
/**
\param output: Pointer to a location to put the read data.
\param size: Size in bytes of the data to read.
\return Number of bytes actually read. 0 bytes may indicate end of file or stream. */
virtual int read(void* output, int size) = 0;
//! Seek to a position in the data stream.
/**
\param amount: Amount in bytes to seek to.
\param relative: If true the number of bytes in amount is relative to the current position in the stream.
\return True if seek was successful, false if not. */
virtual bool seek(int amount, bool relative) = 0;
};
};