caudio/cAudio/include/IAudioDecoder.h

82 lines
3.2 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
#include "IRefCounted.h"
#include "IDataSource.h"
#include "EAudioFormats.h"
#include "cAudioString.h"
namespace cAudio
{
//! Interface for all Audio Decoders in cAudio
class IAudioDecoder : public IRefCounted
{
public:
//! Default Constructor
/** \param stream: Data Source to attach to this decoder. */
IAudioDecoder(IDataSource* stream) : Stream(stream) { if(Stream) Stream->grab(); }
virtual ~IAudioDecoder() { if(Stream) Stream->drop(); }
//! Returns the format of the audio data
virtual AudioFormats getFormat() = 0;
//! Returns the frequency (sample rate) of the audio data
virtual int getFrequency() = 0;
//! Returns whether seeking is supported
virtual bool isSeekingSupported() = 0;
//! Returns whether the stream is valid for this codec
virtual bool isValid() = 0;
//! Reads a section of data out of the audio stream
/**
\param output: Pointer to the buffer to put the decoded audio.
\param amount: Amount of data in bytes to ask the decoder to output.
\return Number of bytes of audio data actually output. */
virtual int readAudioData(void* output, int amount) = 0;
//! Sets the position in the stream to read from
/**
\param position: Position to seek to.
\param relative: Whether the number in position is relative to the current position.
\return True on success, False on failure. */
virtual bool setPosition(int position, bool relative) = 0;
//! If seeking is supported, will seek the stream to seconds
/**
\param seconds: Time in seconds to seek.
\param relative: Whether the number in position is relative to the current position.
\return True on success, False on failure. */
virtual bool seek(float seconds, bool relative) = 0;
//! If seeking is supported, will return the length of the audio steam in seconds. Returns a negative number if the total time cannot be determined.
virtual float getTotalTime() = 0;
//! If available, returns the total decoded size of the audio stream. Returns a negative number if this cannot be determined.
virtual int getTotalSize() = 0;
//! Returns the compressed (original) size of the audio stream, before decoding.
virtual int getCompressedSize() = 0;
//! If seeking is supported, will return the current position in the stream in seconds. Returns a negative number if the current time cannot be determined.
virtual float getCurrentTime() = 0;
//! If available, returns the current position in the decoded audio stream in bytes. Returns a negative number if this cannot be determined.
virtual int getCurrentPosition() = 0;
//! Returns the position in the compressed (original) audio stream before decoding.
virtual int getCurrentCompressedPosition() = 0;
//! Returns the IAudioDecoderType.
virtual cAudioString getType() const = 0;
protected:
//! Pointer to the data source to take audio data from.
IDataSource* Stream;
};
};