caudio/cAudio/Headers/cListener.h

49 lines
1.4 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
#include "IListener.h"
#include "cMutex.h"
namespace cAudio
{
class cListener : public IListener
{
public:
cListener() : Direction(cVector3(0.f, 0.f, -1.f)),
UpVector(cVector3(0.f, 1.f, 0.f)),
MasterGain(1.f) {}
virtual ~cListener() {}
virtual void setPosition(const cVector3& pos);
virtual void setDirection(const cVector3& dir);
virtual void setUpVector(const cVector3& up);
virtual void setVelocity(const cVector3& vel);
virtual void setMasterVolume(const float& volume);
virtual void move(const cVector3& pos);
virtual cVector3 getPosition(void) const { return Position; }
virtual cVector3 getDirection(void) const { return Direction; }
virtual cVector3 getUpVector(void) const { return UpVector; }
virtual cVector3 getVelocity(void) const { return Velocity; }
virtual float getMasterVolume(void) const { return MasterGain; }
#if CAUDIO_EFX_ENABLED == 1
virtual void setMetersPerUnit(const float& meters);
virtual float getMetersPerUnit(void) const;
#endif
protected:
cAudioMutex Mutex;
cVector3 Position;
cVector3 Direction;
cVector3 UpVector;
cVector3 Velocity;
float MasterGain;
private:
};
}