caudio/cAudio/Headers/cAudioManager.h

138 lines
5.3 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
#include "cListener.h"
#include "cMutex.h"
#include "cAudioEffects.h"
#include "cMemoryOverride.h"
#include "IAudioDecoderFactory.h"
#include "IAudioManager.h"
#include "cSTLAllocator.h"
#include "cAudioString.h"
#include "IThread.h"
#include "IAudioDeviceContext.h"
namespace cAudio
{
class IAudioSource;
class IAudioBuffer;
class cAudioManager : public IAudioManager, public cMemoryOverride, public IThreadWorker
{
public:
enum Events{
ON_INIT,
ON_UPDATE,
ON_RELEASE,
ON_SOURCECREATE,
ON_DECODERREGISTER,
ON_DATASOURCEREGISTER,
};
cAudioManager() : Initialized(false), AudioThread(NULL), AudioContext(NULL), MasterVolume(1.0f) { }
virtual ~cAudioManager();
virtual bool initialize(const char* deviceName = 0x0, int outputFrequency = -1, int eaxEffectSlots = 4);
virtual void shutDown();
virtual void update();
virtual IAudioSource* getSoundByName(const char* name);
virtual void releaseAllSources();
virtual void release(IAudioSource* source);
virtual IAudioSource* play2D(const char* filename, bool playLooped = false, bool startPaused = false);
virtual IAudioSource* play3D(const char* filename, cVector3 position, bool playLooped = false, bool startPaused = false);
virtual void setMasterVolume(float vol);
virtual float getMasterVolume() const;
virtual void setSpeedOfSound(float speed);
virtual float getSpeedOfSound() const;
virtual void setDopplerFactor(float factor) const;
virtual float getDopplerFactor() const;
virtual void stopAllSounds();
virtual IAudioSource* create(const char* name, const char* filename, bool stream = false);
virtual IAudioSource* createFromMemory(const char* name, const char* data, size_t length, const char* extension);
virtual IAudioSource* createFromRaw(const char* name, const char* data, size_t length, unsigned int frequency, AudioFormats format);
virtual IAudioSource* createFromAudioBuffer(const char* name, AudioCaptureBuffer* pBiffer, unsigned int frequency, AudioFormats format);
virtual IAudioBuffer* createBuffer(const char* filename);
virtual IAudioSource* createStatic(IAudioBuffer* buffer);
virtual bool registerAudioDecoder(IAudioDecoderFactory* factory, const char* extension);
virtual void unRegisterAudioDecoder(const char* extension);
virtual bool isAudioDecoderRegistered(const char* extension);
virtual IAudioDecoderFactory* getAudioDecoderFactory(const char* extension);
virtual void unRegisterAllAudioDecoders();
virtual bool registerDataSource(IDataSourceFactory* factory, const char* name, int priority);
virtual void unRegisterDataSource(const char* name);
virtual bool isDataSourceRegistered(const char* name);
virtual IDataSourceFactory* getDataSourceFactory(const char* name);
virtual void unRegisterAllDataSources();
virtual void registerEventHandler(IManagerEventHandler* handler);
virtual void unRegisterEventHandler(IManagerEventHandler* handler) ;
virtual void unRegisterAllEventHandlers();
virtual IListener* getListener() { return &initlistener; }
virtual bool isUpdateThreadRunning();
#if CAUDIO_EFX_ENABLED == 1
virtual IAudioEffects* getEffects();
#endif
virtual cAudioMutex *getMutex() { return &Mutex; }
protected:
virtual void run();
IAudioSource* createAudioSource(IAudioDecoder* decoder, const cAudioString& audioName, const cAudioString& dataSource);
private:
//! Mutex for thread synchronization
cAudioMutex Mutex;
//! Whether the manager is currently initialized and ready to go.
bool Initialized;
//! Our update thread
IThread* AudioThread;
IAudioDeviceContext* AudioContext;
float MasterVolume;
//! Holds an index for fast searching of audio sources by name
cAudioMap<cAudioString, IAudioSource*>::Type audioIndex;
typedef cAudioMap<cAudioString, IAudioSource*>::Type::iterator audioIndexIterator;
//! Holds all managed audio sources
cAudioVector<IAudioSource*>::Type audioSources;
cAudioVector<IAudioSource*>::Type updateSources;
//! Holds audio sources which gets deleted from the audioManager
cAudioVector<IAudioSource*>::Type managedAudioSources;
//! Holds audio sources which gets deleted from the audioManager
cAudioVector<IAudioSource*>::Type managedAudioSourcesDelBuffer;
//! Decoder map that holds all decoders by file extension
cAudioMap<cAudioString, IAudioDecoderFactory*>::Type decodermap;
typedef cAudioMap<cAudioString, IAudioDecoderFactory*>::Type::iterator decodermapIterator;
//! Archive map that holds all datasource types
cAudioMap<cAudioString, IDataSourceFactory*>::Type datasourcemap;
typedef cAudioMap<cAudioString, IDataSourceFactory*>::Type::iterator datasourcemapIterator;
cAudioVector< std::pair<int, cAudioString> >::Type dataSourcePriorityList;
//! The listener object
cListener initlistener;
//! Signals a event to all event handlers
void signalEvent(Events sevent);
//! List of all attached event handlers
cAudioList<IManagerEventHandler*>::Type eventHandlerList;
};
}