// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones // This file is part of the "cAudio Engine" // For conditions of distribution and use, see copyright notice in cAudio.h #ifndef IAUDIODECODER_H #define IAUDIODECODER_H #include "IRefCounted.h" #include "IDataSource.h" #include "EAudioFormats.h" namespace cAudio { class IAudioDecoder : public IRefCounted { public: IAudioDecoder(IDataSource* stream) : Stream(stream) { if(Stream) Stream->grab(); } virtual ~IAudioDecoder() { if(Stream) Stream->drop(); } //!Returns the format of the audio data virtual AudioFormats getFormat() = 0; //!Returns the frequency of the audio data virtual int getFrequency() = 0; //!Returns whether seeking is supported virtual bool isSeekingSupported() = 0; //!Returns whether the stream is valid for this codec virtual bool isValid() = 0; //!Reads a section of data out of the audio stream virtual int readAudioData(void* output, int amount) = 0; //!Sets the position to read data out of virtual bool setPosition(int position, bool relative) = 0; //!If seeking is supported, will seek the stream to seconds virtual bool seek(float seconds, bool relative) = 0; protected: IDataSource* Stream; }; }; #endif //! IAUDIODECODER_H