// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari // This file is part of the "cAudio Engine" // For conditions of distribution and use, see copyright notice in cAudio.h #pragma once namespace cAudio { //! Interface for recieving Capture Manager Events class ICaptureEventHandler { public: //! This function is called on capture device intialize. virtual void onInit() = 0; //! This function is called when the capture manager update's its internal buffers. virtual void onUpdate() = 0; //! This function is called on capture device shutdown. virtual void onRelease() = 0; //! This function is called when the user begins capturing audio. virtual void onBeginCapture() = 0; //! This function is called when the user ends a capture operation. virtual void onEndCapture() = 0; //! This function is called whe user requests data from the capture buffer. virtual void onUserRequestBuffer() = 0; }; };