// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari // This file is part of the "cAudio Engine" // For conditions of distribution and use, see copyright notice in cAudio.h #pragma once namespace cAudio { class IAudioManager; class IAudioEffects; class IAudioDeviceContext { public: virtual bool initialize(const char* deviceName, int outputFrequency, int eaxEffectSlots) = 0; virtual void shutDown() = 0; virtual void update() = 0; virtual IAudioManager* getAudioManager() const = 0; virtual IAudioEffects* getEffects() const = 0; }; }