//**************************************************************** //cAudio 2.0.0 Tutorial 6 //Custom event handler //**************************************************************** #include "cTestHandler.h" #include void cTestHandler::onUpdate() { //We comment this out because this will be constantly //called as the sound is playing //std::cout<<"Custom Event Handler: Sound source is updating\n"; } void cTestHandler::onRelease() { std::cout<<"Custom Event Handler: Sound source was released\n"; } void cTestHandler::onPlay() { std::cout<<"Custom Event Handler: Sound source started playing\n"; } void cTestHandler::onStop() { std::cout<<"Custom Event Handler: Sound source stoped playing\n"; } void cTestHandler::onPause() { std::cout<<"Custom Event Handler: Sound source was paused\n"; }