#ifndef CEAXLEGACYPRESETPLUGIN_H #define CEAXLEGACYPRESETPLUGIN_H #include "../../include/IAudioPlugin.h" using namespace cAudio; class cEAXLegacyPresetPlugin : public IAudioPlugin { bool installPlugin(ILogger* logger) { //This plugin has no first time initialization to do, so this is an easy function return true; } const char* getPluginName() { return "EAXLegacyPresets"; } void uninstallPlugin() { //Nothing to clean up } void onCreateAudioManager(IAudioManager* manager) { #ifdef CAUDIO_EFX_ENABLED sEAXReverbParameters genericPreset; genericPreset.Gain = 0.316f; genericPreset.GainLF = 1.0f; genericPreset.GainHF = 0.891f; genericPreset.RoomRolloffFactor = 0.0f; genericPreset.AirAbsorptionGainHF = 0.994f; genericPreset.LFReference = 250.0f; genericPreset.HFReference = 5000.0f; genericPreset.Density = 1.0f; genericPreset.Diffusion = 1.0f; genericPreset.EchoTime = 0.25f; genericPreset.EchoDepth = 0.0f; genericPreset.ModulationTime = 0.25f; genericPreset.ModulationDepth = 0.0f; genericPreset.DecayTime = 1.49f; genericPreset.DecayLFRatio = 1.0f; genericPreset.DecayHFRatio = 0.83f; genericPreset.DecayHFLimit = true; genericPreset.ReflectionsGain = 0.05f; genericPreset.ReflectionsDelay = 0.01f; genericPreset.LateReverbGain = 1.259f; genericPreset.LateReverbDelay = 0.01f; sEAXReverbParameters paddedCellPreset; paddedCellPreset.Gain = 0.316f; paddedCellPreset.GainLF = 1.0f; paddedCellPreset.GainHF = 0.001f; paddedCellPreset.RoomRolloffFactor = 0.0f; paddedCellPreset.AirAbsorptionGainHF = 0.994f; paddedCellPreset.LFReference = 250.0f; paddedCellPreset.HFReference = 5000.0f; paddedCellPreset.Density = 0.17f; paddedCellPreset.Diffusion = 1.0f; paddedCellPreset.EchoTime = 0.25f; paddedCellPreset.EchoDepth = 0.0f; paddedCellPreset.ModulationTime = 0.25f; paddedCellPreset.ModulationDepth = 0.0f; paddedCellPreset.DecayTime = 0.17f; paddedCellPreset.DecayLFRatio = 1.0f; paddedCellPreset.DecayHFRatio = 0.10f; paddedCellPreset.DecayHFLimit = true; paddedCellPreset.ReflectionsGain = 0.250f; paddedCellPreset.ReflectionsDelay = 0.0f; paddedCellPreset.LateReverbGain = 1.268f; paddedCellPreset.LateReverbDelay = 0.0f; sEAXReverbParameters roomPreset; roomPreset.Gain = 0.316f; roomPreset.GainLF = 1.0f; roomPreset.GainHF = 0.593f; roomPreset.RoomRolloffFactor = 0.0f; roomPreset.AirAbsorptionGainHF = 0.994f; roomPreset.LFReference = 250.0f; roomPreset.HFReference = 5000.0f; roomPreset.Density = 0.43f; roomPreset.Diffusion = 1.0f; roomPreset.EchoTime = 0.25f; roomPreset.EchoDepth = 0.0f; roomPreset.ModulationTime = 0.25f; roomPreset.ModulationDepth = 0.0f; roomPreset.DecayTime = 0.40f; roomPreset.DecayLFRatio = 1.0f; roomPreset.DecayHFRatio = 0.83f; roomPreset.DecayHFLimit = true; roomPreset.ReflectionsGain = 0.150f; roomPreset.ReflectionsDelay = 0.0f; roomPreset.LateReverbGain = 1.062f; roomPreset.LateReverbDelay = 0.0f; sEAXReverbParameters bathroomPreset; bathroomPreset.Gain = 0.316f; bathroomPreset.GainLF = 1.0f; bathroomPreset.GainHF = 0.251f; bathroomPreset.RoomRolloffFactor = 0.0f; bathroomPreset.AirAbsorptionGainHF = 0.994f; bathroomPreset.LFReference = 250.0f; bathroomPreset.HFReference = 5000.0f; bathroomPreset.Density = 0.17f; bathroomPreset.Diffusion = 1.0f; bathroomPreset.EchoTime = 0.25f; bathroomPreset.EchoDepth = 0.0f; bathroomPreset.ModulationTime = 0.25f; bathroomPreset.ModulationDepth = 0.0f; bathroomPreset.DecayTime = 1.49f; bathroomPreset.DecayLFRatio = 1.0f; bathroomPreset.DecayHFRatio = 0.54f; bathroomPreset.DecayHFLimit = true; bathroomPreset.ReflectionsGain = 0.653f; bathroomPreset.ReflectionsDelay = 0.01f; bathroomPreset.LateReverbGain = 3.270f; bathroomPreset.LateReverbDelay = 0.01f; sEAXReverbParameters livingroomPreset; livingroomPreset.Gain = 0.316f; livingroomPreset.GainLF = 1.0f; livingroomPreset.GainHF = 0.001f; livingroomPreset.RoomRolloffFactor = 0.0f; livingroomPreset.AirAbsorptionGainHF = 0.994f; livingroomPreset.LFReference = 250.0f; livingroomPreset.HFReference = 5000.0f; livingroomPreset.Density = 0.97f; livingroomPreset.Diffusion = 1.0f; livingroomPreset.EchoTime = 0.25f; livingroomPreset.EchoDepth = 0.0f; livingroomPreset.ModulationTime = 0.25f; livingroomPreset.ModulationDepth = 0.0f; livingroomPreset.DecayTime = 0.50f; livingroomPreset.DecayLFRatio = 1.0f; livingroomPreset.DecayHFRatio = 0.10f; livingroomPreset.DecayHFLimit = true; livingroomPreset.ReflectionsGain = 0.205f; livingroomPreset.ReflectionsDelay = 0.0f; livingroomPreset.LateReverbGain = 0.281f; livingroomPreset.LateReverbDelay = 0.0f; sEAXReverbParameters stoneroomPreset; stoneroomPreset.Gain = 0.316f; stoneroomPreset.GainLF = 1.0f; stoneroomPreset.GainHF = 0.708f; stoneroomPreset.RoomRolloffFactor = 0.0f; stoneroomPreset.AirAbsorptionGainHF = 0.994f; stoneroomPreset.LFReference = 250.0f; stoneroomPreset.HFReference = 5000.0f; stoneroomPreset.Density = 1.0f; stoneroomPreset.Diffusion = 1.0f; stoneroomPreset.EchoTime = 0.25f; stoneroomPreset.EchoDepth = 0.0f; stoneroomPreset.ModulationTime = 0.25f; stoneroomPreset.ModulationDepth = 0.0f; stoneroomPreset.DecayTime = 2.31f; stoneroomPreset.DecayLFRatio = 1.0f; stoneroomPreset.DecayHFRatio = 0.64f; stoneroomPreset.DecayHFLimit = true; stoneroomPreset.ReflectionsGain = 0.441f; stoneroomPreset.ReflectionsDelay = 0.01f; stoneroomPreset.LateReverbGain = 1.099f; stoneroomPreset.LateReverbDelay = 0.02f; sEAXReverbParameters auditoriumPreset; auditoriumPreset.Gain = 0.316f; auditoriumPreset.GainLF = 1.0f; auditoriumPreset.GainHF = 0.578f; auditoriumPreset.RoomRolloffFactor = 0.0f; auditoriumPreset.AirAbsorptionGainHF = 0.994f; auditoriumPreset.LFReference = 250.0f; auditoriumPreset.HFReference = 5000.0f; auditoriumPreset.Density = 1.0f; auditoriumPreset.Diffusion = 1.0f; auditoriumPreset.EchoTime = 0.25f; auditoriumPreset.EchoDepth = 0.0f; auditoriumPreset.ModulationTime = 0.25f; auditoriumPreset.ModulationDepth = 0.0f; auditoriumPreset.DecayTime = 4.32f; auditoriumPreset.DecayLFRatio = 1.0f; auditoriumPreset.DecayHFRatio = 0.59f; auditoriumPreset.DecayHFLimit = true; auditoriumPreset.ReflectionsGain = 0.403f; auditoriumPreset.ReflectionsDelay = 0.02f; auditoriumPreset.LateReverbGain = 0.717f; auditoriumPreset.LateReverbDelay = 0.03f; sEAXReverbParameters concertHallPreset; concertHallPreset.Gain = 0.316f; concertHallPreset.GainLF = 1.0f; concertHallPreset.GainHF = 0.562f; concertHallPreset.RoomRolloffFactor = 0.0f; concertHallPreset.AirAbsorptionGainHF = 0.994f; concertHallPreset.LFReference = 250.0f; concertHallPreset.HFReference = 5000.0f; concertHallPreset.Density = 1.0f; concertHallPreset.Diffusion = 1.0f; concertHallPreset.EchoTime = 0.25f; concertHallPreset.EchoDepth = 0.0f; concertHallPreset.ModulationTime = 0.25f; concertHallPreset.ModulationDepth = 0.0f; concertHallPreset.DecayTime = 3.92f; concertHallPreset.DecayLFRatio = 1.0f; concertHallPreset.DecayHFRatio = 0.70f; concertHallPreset.DecayHFLimit = true; concertHallPreset.ReflectionsGain = 0.243f; concertHallPreset.ReflectionsDelay = 0.02f; concertHallPreset.LateReverbGain = 0.998f; concertHallPreset.LateReverbDelay = 0.03f; sEAXReverbParameters cavePreset; cavePreset.Gain = 0.316f; cavePreset.GainLF = 1.0f; cavePreset.GainHF = 1.0f; cavePreset.RoomRolloffFactor = 0.0f; cavePreset.AirAbsorptionGainHF = 0.994f; cavePreset.LFReference = 250.0f; cavePreset.HFReference = 5000.0f; cavePreset.Density = 1.0f; cavePreset.Diffusion = 1.0f; cavePreset.EchoTime = 0.25f; cavePreset.EchoDepth = 0.0f; cavePreset.ModulationTime = 0.25f; cavePreset.ModulationDepth = 0.0f; cavePreset.DecayTime = 2.91f; cavePreset.DecayLFRatio = 1.0f; cavePreset.DecayHFRatio = 1.30f; cavePreset.DecayHFLimit = false; cavePreset.ReflectionsGain = 0.500f; cavePreset.ReflectionsDelay = 0.01f; cavePreset.LateReverbGain = 0.706f; cavePreset.LateReverbDelay = 0.02f; sEAXReverbParameters arenaPreset; arenaPreset.Gain = 0.316f; arenaPreset.GainLF = 1.0f; arenaPreset.GainHF = 0.448f; arenaPreset.RoomRolloffFactor = 0.0f; arenaPreset.AirAbsorptionGainHF = 0.994f; arenaPreset.LFReference = 250.0f; arenaPreset.HFReference = 5000.0f; arenaPreset.Density = 1.0f; arenaPreset.Diffusion = 1.0f; arenaPreset.EchoTime = 0.25f; arenaPreset.EchoDepth = 0.0f; arenaPreset.ModulationTime = 0.25f; arenaPreset.ModulationDepth = 0.0f; arenaPreset.DecayTime = 7.24f; arenaPreset.DecayLFRatio = 1.0f; arenaPreset.DecayHFRatio = 0.33f; arenaPreset.DecayHFLimit = true; arenaPreset.ReflectionsGain = 0.261f; arenaPreset.ReflectionsDelay = 0.02f; arenaPreset.LateReverbGain = 1.019f; arenaPreset.LateReverbDelay = 0.03f; sEAXReverbParameters hangarPreset; hangarPreset.Gain = 0.316f; hangarPreset.GainLF = 1.0f; hangarPreset.GainHF = 0.316f; hangarPreset.RoomRolloffFactor = 0.0f; hangarPreset.AirAbsorptionGainHF = 0.994f; hangarPreset.LFReference = 250.0f; hangarPreset.HFReference = 5000.0f; hangarPreset.Density = 1.0f; hangarPreset.Diffusion = 1.0f; hangarPreset.EchoTime = 0.25f; hangarPreset.EchoDepth = 0.0f; hangarPreset.ModulationTime = 0.25f; hangarPreset.ModulationDepth = 0.0f; hangarPreset.DecayTime = 10.05f; hangarPreset.DecayLFRatio = 1.0f; hangarPreset.DecayHFRatio = 0.23f; hangarPreset.DecayHFLimit = true; hangarPreset.ReflectionsGain = 0.500f; hangarPreset.ReflectionsDelay = 0.02f; hangarPreset.LateReverbGain = 1.256f; hangarPreset.LateReverbDelay = 0.03f; sEAXReverbParameters carpetedHallwayPreset; carpetedHallwayPreset.Gain = 0.316f; carpetedHallwayPreset.GainLF = 1.0f; carpetedHallwayPreset.GainHF = 0.010f; carpetedHallwayPreset.RoomRolloffFactor = 0.0f; carpetedHallwayPreset.AirAbsorptionGainHF = 0.994f; carpetedHallwayPreset.LFReference = 250.0f; carpetedHallwayPreset.HFReference = 5000.0f; carpetedHallwayPreset.Density = 0.43f; carpetedHallwayPreset.Diffusion = 1.0f; carpetedHallwayPreset.EchoTime = 0.25f; carpetedHallwayPreset.EchoDepth = 0.0f; carpetedHallwayPreset.ModulationTime = 0.25f; carpetedHallwayPreset.ModulationDepth = 0.0f; carpetedHallwayPreset.DecayTime = 0.30f; carpetedHallwayPreset.DecayLFRatio = 1.0f; carpetedHallwayPreset.DecayHFRatio = 0.10f; carpetedHallwayPreset.DecayHFLimit = true; carpetedHallwayPreset.ReflectionsGain = 0.121f; carpetedHallwayPreset.ReflectionsDelay = 0.0f; carpetedHallwayPreset.LateReverbGain = 0.153f; carpetedHallwayPreset.LateReverbDelay = 0.03f; sEAXReverbParameters hallwayPreset; hallwayPreset.Gain = 0.316f; hallwayPreset.GainLF = 1.0f; hallwayPreset.GainHF = 0.708f; hallwayPreset.RoomRolloffFactor = 0.0f; hallwayPreset.AirAbsorptionGainHF = 0.994f; hallwayPreset.LFReference = 250.0f; hallwayPreset.HFReference = 5000.0f; hallwayPreset.Density = 0.36f; hallwayPreset.Diffusion = 1.0f; hallwayPreset.EchoTime = 0.25f; hallwayPreset.EchoDepth = 0.0f; hallwayPreset.ModulationTime = 0.25f; hallwayPreset.ModulationDepth = 0.0f; hallwayPreset.DecayTime = 1.49f; hallwayPreset.DecayLFRatio = 1.0f; hallwayPreset.DecayHFRatio = 0.59f; hallwayPreset.DecayHFLimit = true; hallwayPreset.ReflectionsGain = 0.246f; hallwayPreset.ReflectionsDelay = 0.01f; hallwayPreset.LateReverbGain = 1.662f; hallwayPreset.LateReverbDelay = 0.01f; sEAXReverbParameters stoneCorridorPreset; stoneCorridorPreset.Gain = 0.316f; stoneCorridorPreset.GainLF = 1.0f; stoneCorridorPreset.GainHF = 0.762f; stoneCorridorPreset.RoomRolloffFactor = 0.0f; stoneCorridorPreset.AirAbsorptionGainHF = 0.994f; stoneCorridorPreset.LFReference = 250.0f; stoneCorridorPreset.HFReference = 5000.0f; stoneCorridorPreset.Density = 1.0f; stoneCorridorPreset.Diffusion = 1.0f; stoneCorridorPreset.EchoTime = 0.25f; stoneCorridorPreset.EchoDepth = 0.0f; stoneCorridorPreset.ModulationTime = 0.25f; stoneCorridorPreset.ModulationDepth = 0.0f; stoneCorridorPreset.DecayTime = 2.70f; stoneCorridorPreset.DecayLFRatio = 1.0f; stoneCorridorPreset.DecayHFRatio = 0.79f; stoneCorridorPreset.DecayHFLimit = true; stoneCorridorPreset.ReflectionsGain = 0.247f; stoneCorridorPreset.ReflectionsDelay = 0.01f; stoneCorridorPreset.LateReverbGain = 1.576f; stoneCorridorPreset.LateReverbDelay = 0.02f; sEAXReverbParameters alleyPreset; alleyPreset.Gain = 0.316f; alleyPreset.GainLF = 1.0f; alleyPreset.GainHF = 0.733f; alleyPreset.RoomRolloffFactor = 0.0f; alleyPreset.AirAbsorptionGainHF = 0.994f; alleyPreset.LFReference = 250.0f; alleyPreset.HFReference = 5000.0f; alleyPreset.Density = 1.0f; alleyPreset.Diffusion = 0.3f; alleyPreset.EchoTime = 0.13f; alleyPreset.EchoDepth = 0.95f; alleyPreset.ModulationTime = 0.25f; alleyPreset.ModulationDepth = 0.0f; alleyPreset.DecayTime = 1.49f; alleyPreset.DecayLFRatio = 1.0f; alleyPreset.DecayHFRatio = 0.86f; alleyPreset.DecayHFLimit = true; alleyPreset.ReflectionsGain = 0.250f; alleyPreset.ReflectionsDelay = 0.01f; alleyPreset.LateReverbGain = 0.997f; alleyPreset.LateReverbDelay = 0.01f; sEAXReverbParameters forestPreset; forestPreset.Gain = 0.316f; forestPreset.GainLF = 1.0f; forestPreset.GainHF = 0.022f; forestPreset.RoomRolloffFactor = 0.0f; forestPreset.AirAbsorptionGainHF = 0.994f; forestPreset.LFReference = 250.0f; forestPreset.HFReference = 5000.0f; forestPreset.Density = 1.0f; forestPreset.Diffusion = 0.3f; forestPreset.EchoTime = 0.13f; forestPreset.EchoDepth = 1.0f; forestPreset.ModulationTime = 0.25f; forestPreset.ModulationDepth = 0.0f; forestPreset.DecayTime = 1.49f; forestPreset.DecayLFRatio = 1.0f; forestPreset.DecayHFRatio = 0.54f; forestPreset.DecayHFLimit = true; forestPreset.ReflectionsGain = 0.052f; forestPreset.ReflectionsDelay = 0.16f; forestPreset.LateReverbGain = 0.768f; forestPreset.LateReverbDelay = 0.09f; sEAXReverbParameters cityPreset; cityPreset.Gain = 0.316f; cityPreset.GainLF = 1.0f; cityPreset.GainHF = 0.398f; cityPreset.RoomRolloffFactor = 0.0f; cityPreset.AirAbsorptionGainHF = 0.994f; cityPreset.LFReference = 250.0f; cityPreset.HFReference = 5000.0f; cityPreset.Density = 1.0f; cityPreset.Diffusion = 0.5f; cityPreset.EchoTime = 0.25f; cityPreset.EchoDepth = 0.0f; cityPreset.ModulationTime = 0.25f; cityPreset.ModulationDepth = 0.0f; cityPreset.DecayTime = 1.49f; cityPreset.DecayLFRatio = 1.0f; cityPreset.DecayHFRatio = 0.67f; cityPreset.DecayHFLimit = true; cityPreset.ReflectionsGain = 0.073f; cityPreset.ReflectionsDelay = 0.01f; cityPreset.LateReverbGain = 0.143f; cityPreset.LateReverbDelay = 0.01f; sEAXReverbParameters mountainsPreset; mountainsPreset.Gain = 0.316f; mountainsPreset.GainLF = 1.0f; mountainsPreset.GainHF = 0.056f; mountainsPreset.RoomRolloffFactor = 0.0f; mountainsPreset.AirAbsorptionGainHF = 0.994f; mountainsPreset.LFReference = 250.0f; mountainsPreset.HFReference = 5000.0f; mountainsPreset.Density = 1.0f; mountainsPreset.Diffusion = 0.27f; mountainsPreset.EchoTime = 0.25f; mountainsPreset.EchoDepth = 1.0f; mountainsPreset.ModulationTime = 0.25f; mountainsPreset.ModulationDepth = 0.0f; mountainsPreset.DecayTime = 1.49f; mountainsPreset.DecayLFRatio = 1.0f; mountainsPreset.DecayHFRatio = 0.21f; mountainsPreset.DecayHFLimit = false; mountainsPreset.ReflectionsGain = 0.041f; mountainsPreset.ReflectionsDelay = 0.30f; mountainsPreset.LateReverbGain = 0.192f; mountainsPreset.LateReverbDelay = 0.1f; sEAXReverbParameters quarryPreset; quarryPreset.Gain = 0.316f; quarryPreset.GainLF = 1.0f; quarryPreset.GainHF = 0.316f; quarryPreset.RoomRolloffFactor = 0.0f; quarryPreset.AirAbsorptionGainHF = 0.994f; quarryPreset.LFReference = 250.0f; quarryPreset.HFReference = 5000.0f; quarryPreset.Density = 1.0f; quarryPreset.Diffusion = 1.0f; quarryPreset.EchoTime = 0.13f; quarryPreset.EchoDepth = 0.70f; quarryPreset.ModulationTime = 0.25f; quarryPreset.ModulationDepth = 0.0f; quarryPreset.DecayTime = 1.49f; quarryPreset.DecayLFRatio = 1.0f; quarryPreset.DecayHFRatio = 0.83f; quarryPreset.DecayHFLimit = true; quarryPreset.ReflectionsGain = 0.0f; quarryPreset.ReflectionsDelay = 0.06f; quarryPreset.LateReverbGain = 1.778f; quarryPreset.LateReverbDelay = 0.03f; sEAXReverbParameters plainPreset; plainPreset.Gain = 0.316f; plainPreset.GainLF = 1.0f; plainPreset.GainHF = 0.100f; plainPreset.RoomRolloffFactor = 0.0f; plainPreset.AirAbsorptionGainHF = 0.994f; plainPreset.LFReference = 250.0f; plainPreset.HFReference = 5000.0f; plainPreset.Density = 1.0f; plainPreset.Diffusion = 0.21f; plainPreset.EchoTime = 0.25f; plainPreset.EchoDepth = 1.0f; plainPreset.ModulationTime = 0.25f; plainPreset.ModulationDepth = 0.0f; plainPreset.DecayTime = 1.49f; plainPreset.DecayLFRatio = 1.0f; plainPreset.DecayHFRatio = 0.50f; plainPreset.DecayHFLimit = true; plainPreset.ReflectionsGain = 0.058f; plainPreset.ReflectionsDelay = 0.18f; plainPreset.LateReverbGain = 0.109f; plainPreset.LateReverbDelay = 0.1f; sEAXReverbParameters parkingLotPreset; parkingLotPreset.Gain = 0.316f; parkingLotPreset.GainLF = 1.0f; parkingLotPreset.GainHF = 1.0f; parkingLotPreset.RoomRolloffFactor = 0.0f; parkingLotPreset.AirAbsorptionGainHF = 0.994f; parkingLotPreset.LFReference = 250.0f; parkingLotPreset.HFReference = 5000.0f; parkingLotPreset.Density = 1.0f; parkingLotPreset.Diffusion = 1.0f; parkingLotPreset.EchoTime = 0.25f; parkingLotPreset.EchoDepth = 0.0f; parkingLotPreset.ModulationTime = 0.25f; parkingLotPreset.ModulationDepth = 0.0f; parkingLotPreset.DecayTime = 1.65f; parkingLotPreset.DecayLFRatio = 1.0f; parkingLotPreset.DecayHFRatio = 1.50f; parkingLotPreset.DecayHFLimit = false; parkingLotPreset.ReflectionsGain = 0.208f; parkingLotPreset.ReflectionsDelay = 0.01f; parkingLotPreset.LateReverbGain = 0.265f; parkingLotPreset.LateReverbDelay = 0.01f; sEAXReverbParameters sewerPipePreset; sewerPipePreset.Gain = 0.316f; sewerPipePreset.GainLF = 1.0f; sewerPipePreset.GainHF = 0.316f; sewerPipePreset.RoomRolloffFactor = 0.0f; sewerPipePreset.AirAbsorptionGainHF = 0.994f; sewerPipePreset.LFReference = 250.0f; sewerPipePreset.HFReference = 5000.0f; sewerPipePreset.Density = 0.31f; sewerPipePreset.Diffusion = 0.8f; sewerPipePreset.EchoTime = 0.25f; sewerPipePreset.EchoDepth = 0.0f; sewerPipePreset.ModulationTime = 0.25f; sewerPipePreset.ModulationDepth = 0.0f; sewerPipePreset.DecayTime = 2.81f; sewerPipePreset.DecayLFRatio = 1.0f; sewerPipePreset.DecayHFRatio = 0.14f; sewerPipePreset.DecayHFLimit = true; sewerPipePreset.ReflectionsGain = 1.637f; sewerPipePreset.ReflectionsDelay = 0.01f; sewerPipePreset.LateReverbGain = 3.247f; sewerPipePreset.LateReverbDelay = 0.02f; sEAXReverbParameters underWaterPreset; underWaterPreset.Gain = 0.316f; underWaterPreset.GainLF = 1.0f; underWaterPreset.GainHF = 0.010f; underWaterPreset.RoomRolloffFactor = 0.0f; underWaterPreset.AirAbsorptionGainHF = 0.994f; underWaterPreset.LFReference = 250.0f; underWaterPreset.HFReference = 5000.0f; underWaterPreset.Density = 0.36f; underWaterPreset.Diffusion = 1.0f; underWaterPreset.EchoTime = 0.25f; underWaterPreset.EchoDepth = 0.0f; underWaterPreset.ModulationTime = 1.18f; underWaterPreset.ModulationDepth = 0.35f; underWaterPreset.DecayTime = 1.49f; underWaterPreset.DecayLFRatio = 1.0f; underWaterPreset.DecayHFRatio = 0.10f; underWaterPreset.DecayHFLimit = true; underWaterPreset.ReflectionsGain = 0.597f; underWaterPreset.ReflectionsDelay = 0.01f; underWaterPreset.LateReverbGain = 7.080f; underWaterPreset.LateReverbDelay = 0.01f; sEAXReverbParameters druggedPreset; druggedPreset.Gain = 0.316f; druggedPreset.GainLF = 1.0f; druggedPreset.GainHF = 1.0f; druggedPreset.RoomRolloffFactor = 0.0f; druggedPreset.AirAbsorptionGainHF = 0.994f; druggedPreset.LFReference = 250.0f; druggedPreset.HFReference = 5000.0f; druggedPreset.Density = 0.43f; druggedPreset.Diffusion = 0.5f; druggedPreset.EchoTime = 0.25f; druggedPreset.EchoDepth = 0.0f; druggedPreset.ModulationTime = 0.25f; druggedPreset.ModulationDepth = 1.0f; druggedPreset.DecayTime = 8.39f; druggedPreset.DecayLFRatio = 1.0f; druggedPreset.DecayHFRatio = 1.39f; druggedPreset.DecayHFLimit = false; druggedPreset.ReflectionsGain = 0.876f; druggedPreset.ReflectionsDelay = 0.0f; druggedPreset.LateReverbGain = 3.108f; druggedPreset.LateReverbDelay = 0.03f; sEAXReverbParameters dizzyPreset; dizzyPreset.Gain = 0.316f; dizzyPreset.GainLF = 1.0f; dizzyPreset.GainHF = 0.632f; dizzyPreset.RoomRolloffFactor = 0.0f; dizzyPreset.AirAbsorptionGainHF = 0.994f; dizzyPreset.LFReference = 250.0f; dizzyPreset.HFReference = 5000.0f; dizzyPreset.Density = 0.36f; dizzyPreset.Diffusion = 0.6f; dizzyPreset.EchoTime = 0.25f; dizzyPreset.EchoDepth = 1.0f; dizzyPreset.ModulationTime = 0.81f; dizzyPreset.ModulationDepth = 0.31f; dizzyPreset.DecayTime = 17.23f; dizzyPreset.DecayLFRatio = 1.0f; dizzyPreset.DecayHFRatio = 0.56f; dizzyPreset.DecayHFLimit = false; dizzyPreset.ReflectionsGain = 0.139f; dizzyPreset.ReflectionsDelay = 0.02f; dizzyPreset.LateReverbGain = 0.494f; dizzyPreset.LateReverbDelay = 0.03f; sEAXReverbParameters psychoticPreset; psychoticPreset.Gain = 0.316f; psychoticPreset.GainLF = 1.0f; psychoticPreset.GainHF = 0.841f; psychoticPreset.RoomRolloffFactor = 0.0f; psychoticPreset.AirAbsorptionGainHF = 0.994f; psychoticPreset.LFReference = 250.0f; psychoticPreset.HFReference = 5000.0f; psychoticPreset.Density = 0.06f; psychoticPreset.Diffusion = 0.5f; psychoticPreset.EchoTime = 0.25f; psychoticPreset.EchoDepth = 0.0f; psychoticPreset.ModulationTime = 4.0f; psychoticPreset.ModulationDepth = 1.0f; psychoticPreset.DecayTime = 7.56f; psychoticPreset.DecayLFRatio = 1.0f; psychoticPreset.DecayHFRatio = 0.91f; psychoticPreset.DecayHFLimit = false; psychoticPreset.ReflectionsGain = 0.487f; psychoticPreset.ReflectionsDelay = 0.02f; psychoticPreset.LateReverbGain = 2.438f; psychoticPreset.LateReverbDelay = 0.03f; manager->getEffects()->addEAXReverbEffectPreset("Generic", genericPreset); manager->getEffects()->addEAXReverbEffectPreset("Padded Cell", paddedCellPreset); manager->getEffects()->addEAXReverbEffectPreset("Room", roomPreset); manager->getEffects()->addEAXReverbEffectPreset("Bath Room", bathroomPreset); manager->getEffects()->addEAXReverbEffectPreset("Living Room", livingroomPreset); manager->getEffects()->addEAXReverbEffectPreset("Stone Room", stoneroomPreset); manager->getEffects()->addEAXReverbEffectPreset("Auditorium", auditoriumPreset); manager->getEffects()->addEAXReverbEffectPreset("Concert Hall", concertHallPreset); manager->getEffects()->addEAXReverbEffectPreset("Cave", cavePreset); manager->getEffects()->addEAXReverbEffectPreset("Arena", arenaPreset); manager->getEffects()->addEAXReverbEffectPreset("Hangar", hangarPreset); manager->getEffects()->addEAXReverbEffectPreset("Carpeted Hallway", carpetedHallwayPreset); manager->getEffects()->addEAXReverbEffectPreset("Hallway", hallwayPreset); manager->getEffects()->addEAXReverbEffectPreset("Stone Corridor", stoneCorridorPreset); manager->getEffects()->addEAXReverbEffectPreset("Alley", alleyPreset); manager->getEffects()->addEAXReverbEffectPreset("Forest", forestPreset); manager->getEffects()->addEAXReverbEffectPreset("City", cityPreset); manager->getEffects()->addEAXReverbEffectPreset("Mountains", mountainsPreset); manager->getEffects()->addEAXReverbEffectPreset("Quarry", quarryPreset); manager->getEffects()->addEAXReverbEffectPreset("Plain", plainPreset); manager->getEffects()->addEAXReverbEffectPreset("Parking Lot", parkingLotPreset); manager->getEffects()->addEAXReverbEffectPreset("Sewer Pipe", sewerPipePreset); manager->getEffects()->addEAXReverbEffectPreset("Under Water", underWaterPreset); manager->getEffects()->addEAXReverbEffectPreset("Drugged", druggedPreset); manager->getEffects()->addEAXReverbEffectPreset("Dizzy", dizzyPreset); manager->getEffects()->addEAXReverbEffectPreset("Psychotic", psychoticPreset); #endif } void onCreateAudioCapture(IAudioCapture* capture) { //Do nothing with this "event" } void onDestroyAudioManager(IAudioManager* manager) { #ifdef CAUDIO_EFX_ENABLED manager->getEffects()->removePreset(EET_EAX_REVERB, "Generic"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Padded Cell"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Room"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Bath Room"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Living Room"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Stone Room"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Auditorium"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Concert Hall"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Cave"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Arena"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Hangar"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Carpeted Hallway"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Hallway"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Stone Corridor"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Alley"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Forest"); manager->getEffects()->removePreset(EET_EAX_REVERB, "City"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Mountains"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Quarry"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Plain"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Parking Lot"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Sewer Pipe"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Under Water"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Drugged"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Dizzy"); manager->getEffects()->removePreset(EET_EAX_REVERB, "Psychotic"); #endif } void onDestoryAudioCapture(IAudioCapture* capture) { //Do nothing with this "event" } }; #endif //! CEAXLEGACYPRESETPLUGIN_H