// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari // This file is part of the "cAudio Engine" // For conditions of distribution and use, see copyright notice in cAudio.h #pragma once namespace cAudio { //! Interface for event handlers on Audio Sources. class ISourceEventHandler { public: //! This function is called when a source updates its buffers. virtual void onUpdate(){} //! This function is called when a source is released and soon to be deleted. virtual void onRelease(){} //! This function is called when a source starts playing. virtual void onPlay(){} //! This function is called when a source stopped playback. virtual void onStop(){} //! This function is called when a source is paused. virtual void onPause(){} virtual ~ISourceEventHandler(){} }; };