using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using cAudio; namespace CSharpTutorial1_2DSound { static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main() { //Some fancy text Console.WriteLine("cAudio 2.2.0 Tutorial 1: Basic 2D Audio. C# \n \n"); Console.WriteLine("\nAvailable Playback Devices: \n"); //Create an uninitialized Audio Manager IAudioManager mAudioMgr = cAudioCSharpWrapper.createAudioManager(false); //Grab a list of avalible devices IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList(); //Get the number of avalible devices. uint deviceCount = pDeviceList.getDeviceCount(); //Get the defualt device name. string defaultDeviceName = pDeviceList.getDefaultDeviceName().ToString(); for(uint i=0; i< deviceCount; ++i) { string deviceName = pDeviceList.getDeviceName(i).ToString(); if(deviceName.Equals(defaultDeviceName)) Console.WriteLine(" "+ i + "): " + deviceName.ToString() + " [DEFAULT] \n"); else Console.WriteLine(" "+ i + "): " + deviceName.ToString() + " \n"); } Console.WriteLine("\n"); Console.WriteLine("Choose a device by number: "); string deviceSelection = Console.ReadLine(); uint deviceSelect = Convert.ToUInt32(deviceSelection); Console.WriteLine("\n"); mAudioMgr.initialize(pDeviceList.getDeviceName(deviceSelect).ToString()); if (mAudioMgr != null) { IAudioSource mCurrentSource; mCurrentSource = mAudioMgr.create("bing", "../../../../Media/cAudioTheme1.ogg"); if (mCurrentSource != null) { mCurrentSource.setVolume(0.5f); mCurrentSource.play2d(false); while (mCurrentSource.isPlaying()) { cAudioCSharpWrapper.cAudioSleep(10); } } mAudioMgr.shutDown(); cAudioCSharpWrapper.destroyAudioManager(mAudioMgr); } else { Console.WriteLine("Failed to create audio playback manager. \n"); } Console.WriteLine("Press any key to quit \n"); Console.ReadLine(); } } }