// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari // This file is part of the "cAudio Engine" // For conditions of distribution and use, see copyright notice in cAudio.h #pragma once #include "IEffect.h" #include "IFilter.h" #include "cAudioDefines.h" #if CAUDIO_EFX_ENABLED == 1 namespace cAudio { //! Interface for Audio Effects in cAudio. class IAudioEffects { public: IAudioEffects() {} virtual ~IAudioEffects() {} //! Creates an Audio Effect for use with audio sources. /** \return Pointer to the created Effect instance. */ virtual IEffect* createEffect() = 0; //! Creates an Audio Filter for use with audio sources. /** \return Pointer to the created Filter instance. */ virtual IFilter* createFilter() = 0; //! Returns the max number of effects supported. virtual unsigned int getMaxEffectsSupported() const = 0; //! Checks to see if the given effect type is supported. /** \param type: the effect type to be checked. \return True if the effect is supported, False if the effect isn't supported. */ virtual bool isEffectSupported(const EffectTypes& type) const = 0; //! Checks to see if the given filter type is supported. /** \param type: the filter type to be checked. \return True if the filter is supported, False if the filter isn't supported. */ virtual bool isFilterSupported(const FilterTypes& type) const = 0; //! Adds a preset for the EAX Reverb Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addEAXReverbEffectPreset(const char* name, const sEAXReverbParameters& setting) = 0; //! Adds a preset for the Reverb Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addReverbEffectPreset(const char* name, const sReverbParameters& setting) = 0; //! Adds a preset for the Chorus Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addChorusEffectPreset(const char* name, const sChorusParameters& setting) = 0; //! Adds a preset for the Distortion Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addDistortionEffectPreset(const char* name, const sDistortionParameters& setting) = 0; //! Adds a preset for the Echo Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addEchoEffectPreset(const char* name, const sEchoParameters& setting) = 0; //! Adds a preset for the Flanger Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addFlangerEffectPreset(const char* name, const sFlangerParameters& setting) = 0; //! Adds a preset for the Frequency Shift Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addFrequencyShiftEffectPreset(const char* name, const sFrequencyShiftParameters& setting) = 0; //! Adds a preset for the Vocal Morpher Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addVocalMorpherEffectPreset(const char* name, const sVocalMorpherParameters& setting) = 0; //! Adds a preset for the Pitch Shifter Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addPitchShifterEffectPreset(const char* name, const sPitchShifterParameters& setting) = 0; //! Adds a preset for the Ring Modulator Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addRingModulatorEffectPreset(const char* name, const sRingModulatorParameters& setting) = 0; //! Adds a preset for the Autowah Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addAutowahEffectPreset(const char* name, const sAutowahParameters& setting) = 0; //! Adds a preset for the Compressor Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addCompressorEffectPreset(const char* name, const sCompressorParameters& setting) = 0; //! Adds a preset for the Equalizer Audio Effect type. /** \param name: Name of the preset. \param setting: Instance of the Effect parameter struct for this type of effect. \return True on success, False on failure. */ virtual bool addEqualizerEffectPreset(const char* name, const sEqualizerParameters& setting) = 0; //! Returns a previously registered preset for the EAX Reverb Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sEAXReverbParameters getEAXReverbEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Reverb Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sReverbParameters getReverbEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Chorus Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sChorusParameters getChorusEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Distortion Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sDistortionParameters getDistortionEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Echo Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sEchoParameters getEchoEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Flanger Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sFlangerParameters getFlangerEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Frequency Shift Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sFrequencyShiftParameters getFrequencyShiftEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Vocal Morpher Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sVocalMorpherParameters getVocalMorpherEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Pitch Shifter Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sPitchShifterParameters getPitchShifterEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Ring Modulator Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sRingModulatorParameters getRingModulatorEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Autowah Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sAutowahParameters getAutowahEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Compressor Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sCompressorParameters getCompressorEffectPreset(const char* name) = 0; //! Returns a previously registered preset for the Equalizer Effect. /** \param name: Name of the preset to retrieve. \return The preset or the default parameters if the preset could not be found. */ virtual sEqualizerParameters getEqualizerEffectPreset(const char* name) = 0; //! Removes a previously registered effect preset. /** \param type: Type of effect to remove a preset for. \param name: Name of the preset to remove. */ virtual void removeEffectPreset(const EffectTypes& type, const char* name) = 0; //! Returns if a effect preset of a certain name is registered. /** \param type: Type of the effect. \param name: Name of the preset. \return True if it exists, false if not. */ virtual bool isEffectPresetRegistered(const EffectTypes& type, const char* name) = 0; //! Removes all effect presets for a specific effect type. /** \param type: Type of effect to remove presets for, or EET_NULL to remove all of them. */ virtual void removeAllEffectPresets(const EffectTypes& type) = 0; protected: private: }; }; #endif