#ifndef CMEMORYSOURCE_H #define CMEMORYSOURCE_H #include "../include/IDataSource.h" namespace cAudio { //!Class used to read from a memory source. //!If copy is true, then cMemorySource will make a copy of the data. //!Otherwise, cMemorySource will take care of deleting the data array for you. class cMemorySource : public IDataSource { public: cMemorySource(const void* data, int size, bool copy); ~cMemorySource(); //!Returns whether the source is valid (in case of an error, like the file couldn't be found) virtual bool isValid(); //!Get the current location in the data stream virtual int getCurrentPos(); //!Get the total size of the data stream virtual int getSize(); //!Read out a section of the data stream virtual int read(void* output, int size); //!Seek to a position in the data stream virtual bool seek(int amount, bool relative); protected: char* Data; int Size; bool Valid; int Pos; private: }; }; #endif //! CMEMORYSOURCE_H