#ifndef CFILESOURCE_H #define CFILESOURCE_H #include "../include/IDataSource.h" #include #include #include namespace cAudio { class cFileSource : public IDataSource { public: cFileSource(const std::string& filename); ~cFileSource(); //!Returns whether the source is valid (in case of an error, like the file couldn't be found) virtual bool isValid(); //!Get the current location in the data stream virtual int getCurrentPos(); //!Get the total size of the data stream virtual int getSize(); //!Read out a section of the data stream virtual int read(void* output, int size); //!Seek to a position in the data stream virtual bool seek(int amount, bool relative); protected: //!Hold if valid bool Valid; //!Holds file size int Filesize; //!File stream FILE* pFile; private: }; }; #endif //! CFILESOURCE_H