#include //Include IAudioManager so we can easily work with cAudio #include "../../include/IAudioManager.h" //Include IAudio so we can create cAudio objects #include "../../include/IAudio.h" using namespace std; int main(int argc, char* argv[]) { //To make visual studio happy cAudio::IAudio* mysound; //Some fancy text cout << "cAudio 1.7.1 Tutorial 1: 2DSound \n"; //Grap the cAudioManager cAudio::IAudioManager* manager = cAudio::getAudioManager(); //Init the cAudio Engine manager->init(argc,argv); //Create a IAudio object and load a sound from a file mysound = manager->createFromFile("bling","../../bin/bling.ogg",true); if(mysound) { mysound->setVolume(0.5); //Set the IAudio Sound to play2d and loop mysound->play2d(true); while(mysound->playing()) { //Playback sound manager->update(); } } //Delete all IAudio sounds manager->release(); //Shutdown cAudio manager->shutDown(); return 0; }