//**************************************************************** //cAudio 2.3.0 Tutorial 8 //Custom Manager Event Handler //**************************************************************** #include #include //Include the custom handler #include "cTestManager.h" using namespace std; int main(int argc, char* argv[]) { //Some fancy text cout << "cAudio 2.3.0 Tutorial 8: Custom Manager Event Handler. \n \n"; //Create our background audio thread then forget about it. // onUpdate() callbacks will be triggered and handled without this // main thread's knowledge cTestManager *manager = new cTestManager(); std::cout << "Press any key to quit \n"; std::cin.get(); std::cin.get(); delete(manager); return 0; }