Commit Graph

2 Commits

Author SHA1 Message Date
Joshua Jones 30e5b4a99e Added support for all OpenAL Audio Effects. Access can be gotten through the main audio manager using the AudioEffects interface. IEffect provides access to effect parameters and allows for binding to cAudio sources. IFilter provides access to filters that can be attached to sources and effects.
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats.
Reorganized cAudio defines, made it easier to access some compile time parameters.
Fixed a bug where a source could not be played again after it reached the end of its audio stream.
Added better checking for sources.  IsValid() should provide a more useful indication of whether a source is usable.
Added error checking and logging to cAudioCapture.
Prevented initializing of cAudioManager until shutdown() has been called.
Added a tutorial for Audio Effects.
Added a footsteps sound for showing off Audio Effects.
Moved the default compile location for the main library to lib/.  The msvc project will copy the cAudio.dll to bin/win32-visual/
2010-01-11 00:39:08 +00:00
Joshua Jones 6b3e9c5a9d Moved sample sounds to a media folder and removed the copy of bling.ogg from bin
Updated logger to allow a user to create callbacks to receive log messages
Logger also gives more information, time the message was sent, the source, the importance, and the message itself.
User can now query playback devices and specify the device for the audio manager to use.  The audio manager is no longer a singleton, although creating multiple managers is not advised.
Clean up and optimization of manager initialization code.
IAudioCapture can now be told which device to capture audio from.  The user can also create multiple IAudioCaptures to capture audio from multiple sources at the same time.
Added additional error checking.
A seperate thread is used to capture audio now.
Defines added to allow a user to remove support for default codecs.
2009-11-20 03:39:56 +00:00