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gfxdev
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caudio
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Murat Suri
a38f99589e
* Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager)
...
* Update C# binding
2011-06-05 20:56:07 +00:00
Murat Suri
02fc3f80ac
* Add initial C# wrapper version
2011-06-02 22:26:29 +00:00