Commit Graph

23 Commits

Author SHA1 Message Date
Joshua Jones ff7b993ab0 Changes to STL containers to use typedefs, allowing rerouting of allocations to be disabled on platforms that may not support it (gcc 4.2). 2010-03-14 22:58:03 +00:00
Raynaldo Rivera dfef14e5f7 Fixed the >>> needing to be > > > error with mac as well has fixed the size_t undeclared error. 2010-03-13 23:09:59 +00:00
Joshua Jones befd5f5821 Added custom memory manager. 2010-03-08 04:56:56 +00:00
Raynaldo Rivera 4cba44dd46 Added a ifdef to cAudioManager to include alcext as well has the somewaht complete makefile 2010-02-20 05:41:28 +00:00
Raynaldo Rivera 7f3bfe82c2 Added needed include to get working on linux 2010-02-20 04:03:41 +00:00
Joshua Jones 7c8aa15ea2 Work on documenting the library for doxygen. 2010-02-17 01:42:45 +00:00
Joshua Jones 3f06749573 Minor API changes to the manager, release is now releaseAllSources, createFromFile is now create.
Added the ability for the user to provide a DataSourceFactory, which cAudio will use to get audio data.  This interface can be overridden to provide cAudio the ability to read from zip archives, TCP streams, potentially any location.  DataSourceFactories can also be prioritized.
Made the existing FileSource a factory and registered it by default with the manager.  If the user wishes to prevent cAudio from reading from disk, unRegister the "FileSystem" data source.
Made tutorials conform with the changes to the API.
2010-02-13 05:48:19 +00:00
Raynaldo Rivera 08800c5bad Added the event system 2010-02-13 04:47:59 +00:00
Joshua Jones 16f222c8a5 Changes to make sure undefining decoders and EFX actually removes all pieces of them. 2010-02-13 02:34:50 +00:00
Raynaldo Rivera f0a5c7411d Added support for adding custom data sources. using registerSource(const char* , IDataSource*) createFromSource(const char*) isSourceRegistered(cont char*) unRegisterSource(cont char*) 2010-02-11 15:29:40 +00:00
Raynaldo Rivera b317412796 changed the IAudio objects and cAudio objects to IAudioSource and cAudioSource 2010-02-10 21:57:09 +00:00
Raynaldo Rivera 1e914b9796 2010-02-09 04:18:39 +00:00
Joshua Jones 4e5dcd3443 Added support to remove a single audio source. 2010-01-19 04:04:40 +00:00
Joshua Jones 30e5b4a99e Added support for all OpenAL Audio Effects. Access can be gotten through the main audio manager using the AudioEffects interface. IEffect provides access to effect parameters and allows for binding to cAudio sources. IFilter provides access to filters that can be attached to sources and effects.
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats.
Reorganized cAudio defines, made it easier to access some compile time parameters.
Fixed a bug where a source could not be played again after it reached the end of its audio stream.
Added better checking for sources.  IsValid() should provide a more useful indication of whether a source is usable.
Added error checking and logging to cAudioCapture.
Prevented initializing of cAudioManager until shutdown() has been called.
Added a tutorial for Audio Effects.
Added a footsteps sound for showing off Audio Effects.
Moved the default compile location for the main library to lib/.  The msvc project will copy the cAudio.dll to bin/win32-visual/
2010-01-11 00:39:08 +00:00
Joshua Jones 2132eea8bf Added a small spreadsheet with performance information
Changed the 3d tutorial to use the move convenience function in order to have proper doppler effects.
Added relative seek ability to cAudio source.
Updated decoders to have a flag if the data they are working with is valid for their decoder (isValid).
Added reference counting to IAudio, IAudioDecoder, and IDataSource
Added better error checking in cAudio sources and they will do a better job of detecting if they are invalid.
Fixed the spelling on cWavAudioDecoderFactory.h
Ogg decoder support for the isValid check.
Time seek ability added to cRawDecoder
Rewrote cWavDecoder.  It will now read slightly malformed wav files (and conforms to the wav spec), no longer has a bug where 8 bit mono audio samples will play twice as fast as 16 bit mono samples, proper bounds checking to make sure only the audio data is sent to the audio source, and time seeking abilities.  The decoder does not support channels over 2, compressed wavs, wavs with more than 1 data or fmt block, or any other blocks that may be present in a wav file.  All unsupported blocks will be ignored.
2009-12-07 22:25:08 +00:00
Joshua Jones 4c76942a7f Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library.
Added a convenience function (move()) to the cAudio source, making it easier to move a source and do velocity for doppler effects with a single call.
Internally, audio sources are now stored in an std::vector for better performance.  This change also makes it so that it is no longer required for the user to name a source.  The user can pass NULL to name to avoid naming it.
Some documentation fixes.
Added a stress test app, allowing users and developers test how well cAudio performs under pressure.
2009-12-01 01:41:15 +00:00
Joshua Jones 6b3e9c5a9d Moved sample sounds to a media folder and removed the copy of bling.ogg from bin
Updated logger to allow a user to create callbacks to receive log messages
Logger also gives more information, time the message was sent, the source, the importance, and the message itself.
User can now query playback devices and specify the device for the audio manager to use.  The audio manager is no longer a singleton, although creating multiple managers is not advised.
Clean up and optimization of manager initialization code.
IAudioCapture can now be told which device to capture audio from.  The user can also create multiple IAudioCaptures to capture audio from multiple sources at the same time.
Added additional error checking.
A seperate thread is used to capture audio now.
Defines added to allow a user to remove support for default codecs.
2009-11-20 03:39:56 +00:00
Raynaldo Rivera 973bd33e5a Added basic logger logged cAudioManager.cpp 2009-09-12 05:59:28 +00:00
Joshua Jones 75ece68dcf Added cross-platform Mutex and Thread classes.
Made cAudio, cAudioCapture, cAudioManager and other classes thread safe.
Made cAudioManager use a seperate update thread by default.
Added cAudioSleep, a cross-platform sleep() function
Moved global defines to cAudioDefines
Added defines to disable thread safety or the internal update thread if the user wishes it
Updated tutorials to reflect the changes made
2009-08-29 11:24:31 +00:00
Raynaldo Rivera 1d677cbce1 Added correct file endings and renamed cwav to cWav and eAudio to EAudio 2009-08-25 23:56:35 +00:00
Joshua Jones 0c3df1d430 Added audio capture capabilities. The user can now get an interface for audio capture from cAudioManager and record audio from the default recording device.
Added a raw audio decoder, allowing raw audio to be played if the format and frequency is known.  Will also load from .raw files on disk, but will assume the format is 16 bit mono and the frequency is 22050 hz
Added a tutorial to show how recording and playback can be done.
Added the ability for the user to unregister audio codecs that they will not be using.  Also added methods to test for the existance of a decoder and get the decoder factory back.
Moved cVector3.h to include instead of Headers to make using it in user projects easier (one less include path)
Moved the audio format enum to its own header file.
Small fix in the wav decoder to prevent the file header from being played as audio data.
2009-08-11 17:57:20 +00:00
Joshua Jones 28a22c7f73 Fixed problem with the msvc project not outputting a .lib file.
Updated tutorials to fix minor bugs and pathing issues.  Also fixed crash bug on failure to create the audio object.
Added msvc projects for all tutorials.
Updated the listener class to be self contained and only handle stuff related to the OpenAL listener.  It does NOT init OpenAL anymore, that has been moved to cAudioManager.
Extended the listener class to support all settings that native OpenAL supports.
Cleaned up cFileSource and fixed a crash bug on NULL file handle
Fixed returning bad audio buffer chunk sizes from the cOggDecoder on errors in the ogg stream
Seeking can now be down in fractions of a second now, changed the seconds field from int to float
Fixed various odd formatting.
Fixed potential crash bug in cMemorySource if memory could not be allocated.
cMemorySource will no longer clear the buffer you give to it before filling it with data.  This prevents an overwrite from happening in case of error but the user should provide a zeroed buffer to cMemorySource anyway for safety.
Relative seeking is now supported by cOggDecoder.
2009-08-08 05:51:32 +00:00
Raynaldo Rivera 9cac8153da 2009-06-21 03:24:30 +00:00