Modified the title and version numbers on the tutorials.
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 1 C#
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//Basic 2d Audio
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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@ -1,4 +1,9 @@
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 2 C#
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//Basic 3d Audio. Moving Audio source. Must be mono sound source
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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@ -1,4 +1,10 @@
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 3 C#
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//Basic Memory Playback *Virtual file systems*
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//bling.h created with bin2h http://deadnode.org/sw/bin2h/
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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@ -1,4 +1,9 @@
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 4 C#
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//Audio Capture and playback
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 6 C#
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//Custom Event Handler
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -1,4 +1,9 @@
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 6 C#
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//Custom Event Handler
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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@ -1,4 +1,9 @@
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 7 C#
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//Custom log receiver
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -1,4 +1,9 @@
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using System;
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//****************************************************************
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//cAudio 2.3.0 Tutorial 7 C#
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//Custom log receiver
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//****************************************************************
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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@ -1,5 +1,5 @@
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//****************************************************************
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//cAudio 2.2.0 Tutorial 1
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//cAudio 2.3.0 Tutorial 1
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//Basic 2d Audio
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//****************************************************************
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@ -17,7 +17,7 @@ using namespace std;
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int main(int argc, char* argv[]) {
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//Some fancy text
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cout << "cAudio 2.2.0 Tutorial 1: Basic 2D Audio. \n \n";
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cout << "cAudio 2.3.0 Tutorial 1: Basic 2D Audio. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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//****************************************************************
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//cAudio 2.2.0 Tutorial 2
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//cAudio 2.3.0 Tutorial 2
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//Basic 3d Audio. Moving Audio source. Must be mono sound source
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//****************************************************************
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@ -20,7 +20,7 @@ using namespace std;
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int main(int argc, char* argv[])
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{
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//Some fancy text
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cout << "cAudio 2.2.0 Tutorial 2: Basic 3D Audio. \n \n";
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cout << "cAudio 2.3.0 Tutorial 2: Basic 3D Audio. \n \n";
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//Hold audio source x position
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float rot = 0;
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//****************************************************************
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//cAudio 2.2.0 Tutorial 3
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//cAudio 2.3.0 Tutorial 3
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//Basic Memory Playback *Virtual file systems*
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//bling.h created with bin2h http://deadnode.org/sw/bin2h/
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//****************************************************************
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@ -22,7 +22,7 @@ using namespace std;
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int main(int argc, char* argv[])
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{
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//Some fancy text
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cout << "cAudio 2.1.0 Tutorial 3: Memory Playback. \n \n";
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cout << "cAudio 2.3.0 Tutorial 3: Memory Playback. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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//****************************************************************
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//cAudio 2.2.0 Tutorial 4
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//cAudio 2.3.0 Tutorial 4
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//Audio Capture and playback
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//****************************************************************
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@ -22,7 +22,7 @@ const cAudio::AudioFormats CAPTURE_FORMAT = cAudio::EAF_16BIT_MONO;
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int main(int argc, char* argv[])
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{
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//Some fancy text
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cout << "\ncAudio 2.1.0 Tutorial 4: Capturing Audio. \n \n";
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cout << "\ncAudio 2.3.0 Tutorial 4: Capturing Audio. \n \n";
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std::string formatName;
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//****************************************************************
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//cAudio 2.2.0 Tutorial 5
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//cAudio 2.3.0 Tutorial 5
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//Audio effects
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//****************************************************************
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int main(int argc, char* argv[])
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{
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//Some fancy text
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cout << "cAudio 2.2.0 Tutorial 5: Basic Audio Effects. \n \n";
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cout << "cAudio 2.3.0 Tutorial 5: Basic Audio Effects. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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@ -1,5 +1,5 @@
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//****************************************************************
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//cAudio 2.0.0 Tutorial 6
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//cAudio 2.3.0 Tutorial 6
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//Custom event handler
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//****************************************************************
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//****************************************************************
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//cAudio 2.2.0 Tutorial 6
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//cAudio 2.3.0 Tutorial 6
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//Custom event handler
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//****************************************************************
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//****************************************************************
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//cAudio 2.2.0 Tutorial 6
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//cAudio 2.3.0 Tutorial 6
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//Custom Event Handler
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//****************************************************************
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int main(int argc, char* argv[])
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{
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//Some fancy text
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cout << "cAudio 2.1.0 Tutorial 6: Custom event handler. \n \n";
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cout << "cAudio 2.3.0 Tutorial 6: Custom event handler. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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//****************************************************************
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//cAudio 2.2.0 Tutorial 7
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//cAudio 2.3.0 Tutorial 7
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//Custom log receiver
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//****************************************************************
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//****************************************************************
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//cAudio 2.3.0 Tutorial 7
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//Custom log receiver
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//****************************************************************
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#include "cTestLogReceiver.h"
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#include <iostream>
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//****************************************************************
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//cAudio 2.2.0 Tutorial 7
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//cAudio 2.3.0 Tutorial 7
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//Custom log receiver
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//****************************************************************
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int main(int argc, char* argv[])
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{
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//Some fancy text
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cout << "cAudio 2.1.0 Tutorial 7: Custom log recevier. \n \n";
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cout << "cAudio 2.3.0 Tutorial 7: Custom log recevier. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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