Modified the title and version numbers on the tutorials.

This commit is contained in:
Raynaldo Rivera 2011-06-26 16:18:33 +00:00
parent eff0139637
commit f7749c2532
19 changed files with 71 additions and 25 deletions

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 1 C#
//Basic 2d Audio
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 2 C#
//Basic 3d Audio. Moving Audio source. Must be mono sound source
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

View File

@ -1,4 +1,10 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 3 C#
//Basic Memory Playback *Virtual file systems*
//bling.h created with bin2h http://deadnode.org/sw/bin2h/
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 4 C#
//Audio Capture and playback
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 6 C#
//Custom Event Handler
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 6 C#
//Custom Event Handler
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 7 C#
//Custom log receiver
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

View File

@ -1,4 +1,9 @@
using System;
//****************************************************************
//cAudio 2.3.0 Tutorial 7 C#
//Custom log receiver
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 1
//cAudio 2.3.0 Tutorial 1
//Basic 2d Audio
//****************************************************************
@ -17,7 +17,7 @@ using namespace std;
int main(int argc, char* argv[]) {
//Some fancy text
cout << "cAudio 2.2.0 Tutorial 1: Basic 2D Audio. \n \n";
cout << "cAudio 2.3.0 Tutorial 1: Basic 2D Audio. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 2
//cAudio 2.3.0 Tutorial 2
//Basic 3d Audio. Moving Audio source. Must be mono sound source
//****************************************************************
@ -20,7 +20,7 @@ using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.2.0 Tutorial 2: Basic 3D Audio. \n \n";
cout << "cAudio 2.3.0 Tutorial 2: Basic 3D Audio. \n \n";
//Hold audio source x position
float rot = 0;

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 3
//cAudio 2.3.0 Tutorial 3
//Basic Memory Playback *Virtual file systems*
//bling.h created with bin2h http://deadnode.org/sw/bin2h/
//****************************************************************
@ -22,7 +22,7 @@ using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.1.0 Tutorial 3: Memory Playback. \n \n";
cout << "cAudio 2.3.0 Tutorial 3: Memory Playback. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 4
//cAudio 2.3.0 Tutorial 4
//Audio Capture and playback
//****************************************************************
@ -22,7 +22,7 @@ const cAudio::AudioFormats CAPTURE_FORMAT = cAudio::EAF_16BIT_MONO;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "\ncAudio 2.1.0 Tutorial 4: Capturing Audio. \n \n";
cout << "\ncAudio 2.3.0 Tutorial 4: Capturing Audio. \n \n";
std::string formatName;

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 5
//cAudio 2.3.0 Tutorial 5
//Audio effects
//****************************************************************
@ -19,7 +19,7 @@ using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.2.0 Tutorial 5: Basic Audio Effects. \n \n";
cout << "cAudio 2.3.0 Tutorial 5: Basic Audio Effects. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.0.0 Tutorial 6
//cAudio 2.3.0 Tutorial 6
//Custom event handler
//****************************************************************

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 6
//cAudio 2.3.0 Tutorial 6
//Custom event handler
//****************************************************************

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 6
//cAudio 2.3.0 Tutorial 6
//Custom Event Handler
//****************************************************************
@ -22,7 +22,7 @@ using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.1.0 Tutorial 6: Custom event handler. \n \n";
cout << "cAudio 2.3.0 Tutorial 6: Custom event handler. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 7
//cAudio 2.3.0 Tutorial 7
//Custom log receiver
//****************************************************************

View File

@ -1,3 +1,8 @@
//****************************************************************
//cAudio 2.3.0 Tutorial 7
//Custom log receiver
//****************************************************************
#include "cTestLogReceiver.h"
#include <iostream>

View File

@ -1,5 +1,5 @@
//****************************************************************
//cAudio 2.2.0 Tutorial 7
//cAudio 2.3.0 Tutorial 7
//Custom log receiver
//****************************************************************
@ -22,7 +22,7 @@ using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.1.0 Tutorial 7: Custom log recevier. \n \n";
cout << "cAudio 2.3.0 Tutorial 7: Custom log recevier. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);