Modified Manager in the tutorials was renamed to audioMgr
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@ -20,9 +20,9 @@ int main(int argc, char* argv[]) {
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cout << "cAudio 2.2.0 Tutorial 1: Basic 2D Audio. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
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cAudio::IAudioaudioMgr* audioMgr = cAudio::createAudioManager(false);
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if(manager)
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if(audioMgr)
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{
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//Allow the user to choose a playback device
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cout << "\nAvailable Playback Devices: \n";
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@ -43,24 +43,24 @@ int main(int argc, char* argv[]) {
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cin >> deviceSelection;
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cout << std::endl;
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//Initialize the manager with the user settings
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manager->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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//Initialize the Audio Manager with the user settings
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audioMgr->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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CAUDIO_DELETE pDeviceList;
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pDeviceList = 0;
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//Create a IAudio object and load a sound from a file
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#ifdef CAUDIO_PLATFORM_WIN
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE("cAudioTheme1.ogg"),true);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE("cAudioTheme1.ogg"),true);
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#else
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE(cAudioTheme1.ogg),true);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE(cAudioTheme1.ogg),true);
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#endif
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for (size_t i=0; i<10; i++)
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{
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#ifdef CAUDIO_PLATFORM_WIN
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manager->play2D(AUDIO_FILE("bling.ogg"));
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audioMgr->play2D(AUDIO_FILE("bling.ogg"));
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#else
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manager->play2D(AUDIO_FILE(bling.ogg));
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audioMgr->play2D(AUDIO_FILE(bling.ogg));
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#endif
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}
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@ -76,14 +76,11 @@ int main(int argc, char* argv[]) {
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}
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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std::cout << "Failed to create audio playback manager. \n";
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std::cout << "Failed to create audio playback audioMgr. \n";
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}
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std::cout << "Press any key to quit \n";
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@ -25,9 +25,9 @@ int main(int argc, char* argv[])
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float rot = 0;
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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if(manager)
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if(audioMgr)
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{
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//Allow the user to choose a playback device
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cout << "\nAvailable Playback Devices: \n";
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@ -49,19 +49,19 @@ int main(int argc, char* argv[])
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cout << std::endl;
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//Initialize the manager with the user settings
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manager->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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audioMgr->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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CAUDIO_DELETE pDeviceList;
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pDeviceList = 0;
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//Grab the listener object, which allows us to manipulate where "we" are in the world
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//It's useful to bind this to a camera if you are using a 3d graphics engine
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cAudio::IListener* listener = manager->getListener();
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cAudio::IListener* listener = audioMgr->getListener();
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//Create a IAudio object and load a sound from a file
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#ifdef CAUDIO_PLATFORM_WIN
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE("bling.ogg"), false);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE("bling.ogg"), false);
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#else
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE(bling.ogg), false);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE(bling.ogg), false);
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#endif
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//Set the IAudio Sound to play3d and loop
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//play3d takes 4 arguments play3d(toloop,x,y,z,strength)
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@ -103,12 +103,7 @@ int main(int argc, char* argv[])
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std::cout << std::endl;
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//Delete all IAudio sounds
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manager->releaseAllSources();
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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@ -25,9 +25,9 @@ int main(int argc, char* argv[])
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cout << "cAudio 2.1.0 Tutorial 3: Memory Playback. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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if(manager)
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if(audioMgr)
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{
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//Allow the user to choose a playback device
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cout << "\nAvailable Playback Devices: \n";
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@ -49,12 +49,12 @@ int main(int argc, char* argv[])
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cout << std::endl;
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//Initialize the manager with the user settings
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manager->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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audioMgr->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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CAUDIO_DELETE pDeviceList;
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pDeviceList = 0;
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//Create a IAudio object and load a sound from memory. using the bling array and bling size generated by bin2h.
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cAudio::IAudioSource* mysound = manager->createFromMemory("bling",(const char*)bling,bling_size,"wav");
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cAudio::IAudioSource* mysound = audioMgr->createFromMemory("bling",(const char*)bling,bling_size,"wav");
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if(mysound)
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{
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@ -64,15 +64,8 @@ int main(int argc, char* argv[])
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//Sleep for 10,000 ms to free some CPU, also makes the example only last 10 seconds
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cAudio::cAudioSleep(10000);
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}
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mysound->drop();
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//Delete all IAudio sounds
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manager->releaseAllSources();
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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@ -36,9 +36,9 @@ int main(int argc, char* argv[])
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formatName = "16 Bit Stereo";
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//Create an Audio Manager with default settings
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cAudio::IAudioManager* manager = cAudio::createAudioManager();
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager();
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if(manager)
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if(audioMgr)
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{
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//! The capture interface can be gotten at any time, and can even be used completely seperate from the manager
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// Also it is possible to have more than one capture interface at the same time, useful for recording from multiple sources
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@ -112,7 +112,7 @@ int main(int argc, char* argv[])
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cAudio::AudioCaptureBuffer* buff = capture->getCapturedAudioBuffer();
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//Create a IAudio object and load a sound from a file
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cAudio::IAudioSource* mysound = manager->createFromRaw("sound1", buff->getReadBuffer(), buff->getLength(), CAPTURE_FREQUENCY, CAPTURE_FORMAT);
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cAudio::IAudioSource* mysound = audioMgr->createFromRaw("sound1", buff->getReadBuffer(), buff->getLength(), CAPTURE_FREQUENCY, CAPTURE_FORMAT);
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delete buff;
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@ -136,12 +136,7 @@ int main(int argc, char* argv[])
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capture = 0x0;
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}
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//Delete all IAudio sounds
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manager->releaseAllSources();
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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@ -22,9 +22,9 @@ int main(int argc, char* argv[])
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cout << "cAudio 2.2.0 Tutorial 5: Basic Audio Effects. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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if(manager)
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if(audioMgr)
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{
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//Allow the user to choose a playback device
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cout << "\nAvailable Playback Devices: \n";
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@ -46,12 +46,12 @@ int main(int argc, char* argv[])
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cout << std::endl;
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//Initialize the manager with the user settings
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manager->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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audioMgr->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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CAUDIO_DELETE pDeviceList;
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pDeviceList = 0;
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#if CAUDIO_EFX_ENABLED == 1
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cAudio::IAudioEffects* effects = manager->getEffects();
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cAudio::IAudioEffects* effects = audioMgr->getEffects();
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if(effects)
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{
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cAudio::IEffect* effect = effects->createEffect();
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@ -64,9 +64,9 @@ int main(int argc, char* argv[])
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//Create a IAudio object and load a sound from a file
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#ifdef CAUDIO_PLATFORM_WIN
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE("Footsteps.wav"),false);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE("Footsteps.wav"),false);
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#else
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE(Footsteps.wav),false);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE(Footsteps.wav),false);
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#endif
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if(mysound)
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{
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@ -349,19 +349,14 @@ int main(int argc, char* argv[])
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std::cout << "Equalizer effect not supported by this OpenAL device. \n";
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}
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}
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manager->release(mysound);
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audioMgr->release(mysound);
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filter->drop();
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effect->drop();
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}
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}
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#endif
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//Delete all IAudio sounds
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manager->releaseAllSources();
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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@ -25,12 +25,12 @@ int main(int argc, char* argv[])
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cout << "cAudio 2.1.0 Tutorial 6: Custom event handler. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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//Make a pointer to our handler
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cTestHandler *handle = new cTestHandler;
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if(manager)
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if(audioMgr)
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{
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//Allow the user to choose a playback device
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cout << "\nAvailable Playback Devices: \n";
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@ -52,15 +52,15 @@ int main(int argc, char* argv[])
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cout << std::endl;
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//Initialize the manager with the user settings
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manager->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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audioMgr->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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CAUDIO_DELETE pDeviceList;
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pDeviceList = 0;
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//Create a IAudio object and load a sound from a file
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#ifdef CAUDIO_PLATFORM_WIN
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE("cAudioTheme1.ogg"),true);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE("cAudioTheme1.ogg"),true);
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#else
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE(cAudioTheme1.ogg),true);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE(cAudioTheme1.ogg),true);
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#endif
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mysound->registerEventHandler(handle);
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}
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//Delete all IAudio sounds
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manager->releaseAllSources();
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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@ -25,7 +25,7 @@ int main(int argc, char* argv[])
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cout << "cAudio 2.1.0 Tutorial 7: Custom log recevier. \n \n";
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//Create an uninitialized Audio Manager
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cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
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cAudio::IAudioManager* audioMgr = cAudio::createAudioManager(false);
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//Now we make a new pointer to our receiver
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cTestLogReceiver *loggin = new cTestLogReceiver;
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//Then we pass our new receiver to it with a unique name
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log->registerLogReceiver(loggin,"Loggin");
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if(manager)
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if(audioMgr)
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{
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//Allow the user to choose a playback device
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cout << "\nAvailable Playback Devices: \n";
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@ -59,15 +59,15 @@ int main(int argc, char* argv[])
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cout << std::endl;
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//Initialize the manager with the user settings
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manager->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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audioMgr->initialize(pDeviceList->getDeviceName(deviceSelection).c_str());
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CAUDIO_DELETE pDeviceList;
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pDeviceList = 0;
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//Create a IAudio object and load a sound from a file
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#ifdef CAUDIO_PLATFORM_WIN
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE("cAudioTheme1.ogg"),true);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE("cAudioTheme1.ogg"),true);
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#else
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cAudio::IAudioSource* mysound = manager->create("bling", AUDIO_FILE(cAudioTheme1.ogg),true);
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cAudio::IAudioSource* mysound = audioMgr->create("bling", AUDIO_FILE(cAudioTheme1.ogg),true);
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#endif
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if(mysound)
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{
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@ -81,12 +81,7 @@ int main(int argc, char* argv[])
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}
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//Delete all IAudio sounds
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manager->releaseAllSources();
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//Shutdown cAudio
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manager->shutDown();
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cAudio::destroyAudioManager(manager);
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cAudio::destroyAudioManager(audioMgr);
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}
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else
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{
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