Updated readme to match our new release.
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ReadMe.txt
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ReadMe.txt
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This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..
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This is the new cAudio 2.0.0 Source Release. This release incorporates major bug fixes, API changes, and new features.
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Visit our site at http://caudio.deathtouchstudios.com/ for news and information.
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To get help, report bugs, or talk about cAudio visit our forums at: http://www.deathtouchstudios.com/phpBB3/index.php
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New:
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Examples Directory:
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Tutorial1:2dSound - Shows how to play a basic 2dSound
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Tutorial2:3dSound - Shows how to play a basic 3dSound
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Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.
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Audio Capturing
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Logging (File and Console)
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User Log Recievers
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Audio Effects and Filters
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Custom User Audio Decoders
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Plugin System
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Event System
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Custom User Data Sources
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Threading (and Thread Safety)
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Raw audio format support
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New wav decoder
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EAX Preset plugin
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MP3 Decoder plugin
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Bug fix:
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You no longer have to create a new object each time you want to play a audio file.
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Source:
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Cleaned up the source code and fixed the commenting format
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Updated:
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Better doxygen documentation.
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Numerous bug fixes (Too many to list here)
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//////////////////
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// INSTALLATION //
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//////////////////
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To compile:
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Windows: Open up the cAudio codeblocks project and build with your perfered compiler
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Windows: Open up the cAudio Microsoft Visual C++ 2008 solution (or codeblocks project file for MinGW) and select Build Solution after you set Debug or Release.
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Linux/Unix: Cd to the Source directory and run make.
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Mac: Good luck..... Belive running make would work not sure though.
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Mac: Not officially supported, but community members have been able to get it to build with XCode.
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Libraries will end up in:
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Windows: lib/win32-visual (MSVC) or lib/win32-gcc (Codeblocks).
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Linux: lib/linux-x86.
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Mac: Not officially supported, but should land up in lib/linux-x86.
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To compile examples:
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Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
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Windows: Automatically built by the MSVC Solution. For codeblocks, open up the projects in the Examples directory select perferred compiler and build configuration.
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Linux/Unix: Cd to the Examples directory and run ./buildAll.sh
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Mac: Good luck..... Belive runing ./buildAll.sh would work
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Mac: Not officially supported, but community members have been able to get it to build with XCode.
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Compiled examples will be in bin/gcc bin/visual bin/linux depending
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Compiled examples will be in:
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Windows: bin/win32-visual (MSVC) or bin/win32-gcc (Codeblocks).
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Linux: bin/linux-x86.
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Mac: Not officially supported, but should land up in bin/linux-x86.
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