Renamed setMaxDistance() to setMaxAttenuationDistance() to clear up

confusion on what the function is intended to do
This commit is contained in:
unknown 2012-02-28 15:52:06 -07:00
parent fbc06037a3
commit 61f4ee609a
3 changed files with 3 additions and 3 deletions

View File

@ -73,7 +73,7 @@ namespace cAudio
virtual void setRolloffFactor(const float& rolloff);
virtual void setStrength(const float& soundstrength);
virtual void setMinDistance(const float& minDistance);
virtual void setMaxDistance(const float& maxDistance);
virtual void setMaxAttenuationDistance(const float& maxDistance);
virtual void setPitch(const float& pitch);
virtual void setVolume(const float& volume);

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@ -128,7 +128,7 @@ namespace cAudio
//! Sets the distance from the source where attenuation will stop.
/** Range: 0.0f to +inf
\param maxDistance: Distance where attenuation will cease. Normally the farthest range you can hear the source. */
virtual void setMaxDistance(const float& maxDistance) = 0;
virtual void setMaxAttenuationDistance(const float& maxDistance) = 0;
//! Sets the pitch of the source.
/** Range: 0.0f to +inf (Default: 1.0f)

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@ -394,7 +394,7 @@ namespace cAudio
checkError();
}
void cAudioSource::setMaxDistance(const float& maxDistance)
void cAudioSource::setMaxAttenuationDistance(const float& maxDistance)
{
cAudioMutexBasicLock lock(Mutex);
alSourcef(Source, AL_MAX_DISTANCE, maxDistance);