Renamed setMaxDistance() to setMaxAttenuationDistance() to clear up
confusion on what the function is intended to do
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@ -73,7 +73,7 @@ namespace cAudio
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virtual void setRolloffFactor(const float& rolloff);
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virtual void setStrength(const float& soundstrength);
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virtual void setMinDistance(const float& minDistance);
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virtual void setMaxDistance(const float& maxDistance);
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virtual void setMaxAttenuationDistance(const float& maxDistance);
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virtual void setPitch(const float& pitch);
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virtual void setVolume(const float& volume);
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@ -128,7 +128,7 @@ namespace cAudio
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//! Sets the distance from the source where attenuation will stop.
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/** Range: 0.0f to +inf
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\param maxDistance: Distance where attenuation will cease. Normally the farthest range you can hear the source. */
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virtual void setMaxDistance(const float& maxDistance) = 0;
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virtual void setMaxAttenuationDistance(const float& maxDistance) = 0;
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//! Sets the pitch of the source.
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/** Range: 0.0f to +inf (Default: 1.0f)
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@ -394,7 +394,7 @@ namespace cAudio
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checkError();
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}
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void cAudioSource::setMaxDistance(const float& maxDistance)
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void cAudioSource::setMaxAttenuationDistance(const float& maxDistance)
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{
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cAudioMutexBasicLock lock(Mutex);
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alSourcef(Source, AL_MAX_DISTANCE, maxDistance);
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