Updated documentation to reflect the new 2.3.0 branch

This commit is contained in:
wildicv 2012-06-24 16:41:50 -07:00
parent c356c71b64
commit 2e0234d469
3 changed files with 6 additions and 13 deletions

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@ -33,7 +33,7 @@ PROJECT_NAME = cAudio
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = 2.2.0
PROJECT_NUMBER = 2.3.0
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer

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@ -1,17 +1,10 @@
# Version 2.2.0 dev
# Version 2.3.0 dev
This is the new cAudio 2.2.0 Dev . This release is mainly a bug fix release.
This is the development branch for cAudio 2.3.0 development.
If you need a stable version of cAudio please use the 2.2.0 tag.
## Change log
* C# Bindings as well has tutorials and demo application
* CMake Build System
* Remove unneeded mutex/locks from dataFactory->CreateDataSource
* Replace include guards with #pragma once
* Bug fixes,
* cAudio Source are now cleared
* Updated cAudio.h documentation and created doxyfile for easy documentation generation
# Compiling
*Nothing yet
## Windows

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@ -52,7 +52,7 @@
*
* \section intro Introduction
*
* Welcome to the Main API Documentation for cAudio 2.2.0. cAudio is an advanced C++ wrapper around OpenAL, a professional and powerful
* Welcome to the Main API Documentation for cAudio 2.3.0. cAudio is an advanced C++ wrapper around OpenAL, a professional and powerful
* audio library. Thus cAudio provides you with a number of classes to allow you to easily manipulate your audio world and
* intergrate audio effects like reverberation, doppler, attenuation, ect. cAudio also has a plugin system, allowing developers to extend
* the functionality of the library. Furthermore, cAudio is released under the zlib license, meaning it is free for you to use in your projects,