Correct const use.
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@ -40,21 +40,21 @@ namespace cAudio
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void setDopplerVelocity(const cVector3 dvelocity);
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//!Returns the audio objects position
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cVector3 getPosition();
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const cVector3& getPosition()const;
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//!Returns the audio objects velocity
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cVector3 getVelocity();
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const cVector3& getVelocity()const;
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//!Returns the audio objects direction
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cVector3 getDirection();
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const cVector3& getDirection()const;
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//!Returns the audio objects doppler strength
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float getDopplerStrength();
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const float& getDopplerStrength()const;
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//!Returns the audio objects strength
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float getStrength();
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const float& getStrength()const;
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//!Returns the volume of the sound object
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float getVolume();
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const float& getVolume()const;
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//!Returns the pitch volume
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float getPitch();
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const float& getPitch()const;
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//!Returns if the sound object is looping
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bool isLooping();
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const bool& isLooping()const;
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@ -246,36 +246,43 @@ namespace cAudio
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alSource3f(source, AL_DOPPLER_VELOCITY, dvelocity.x, dvelocity.y, dvelocity.z);
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}
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cVector3 cAudio::getPosition()
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const cVector3& cAudio::getPosition()const
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{
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return this->position;
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}
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cVector3 cAudio::getVelocity(){
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const cVector3& cAudio::getVelocity()const
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{
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return this->velocity;
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}
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cVector3 cAudio::getDirection(){
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const cVector3& cAudio::getDirection()const
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{
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return this->direction;
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}
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float cAudio::getDopplerStrength(){
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const float& cAudio::getDopplerStrength()const
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{
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return this->dstrength;
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}
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float cAudio::getStrength(){
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const float& cAudio::getStrength()const
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{
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return this->strength;
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}
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float cAudio::getVolume(){
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const float& cAudio::getVolume()const
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{
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return this->volume;
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}
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float cAudio::getPitch(){
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const float& cAudio::getPitch()const
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{
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return this->pitch;
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}
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bool cAudio::isLooping(){
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const bool& cAudio::isLooping()const
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{
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return this->toloop;
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}
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@ -38,21 +38,21 @@ namespace cAudio
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virtual void seek(float secs) = 0;
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//!Returns the audio objects position
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virtual cVector3 getPosition() = 0;
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virtual const cVector3& getPosition()const = 0;
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//!Returns the audio objects velocity
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virtual cVector3 getVelocity() = 0;
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virtual const cVector3& getVelocity()const = 0;
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//!Returns the audio objects direction
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virtual cVector3 getDirection() = 0;
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virtual const cVector3& getDirection()const = 0;
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//!Returns the audio objects doppler strength
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virtual float getDopplerStrength() = 0;
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virtual const float& getDopplerStrength()const = 0;
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//!Returns the audio objects strength
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virtual float getStrength() = 0;
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virtual const float& getStrength()const = 0;
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//!Returns the volume of the sound object
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virtual float getVolume() = 0;
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virtual const float& getVolume()const = 0;
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//!Returns the pitch volume
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virtual float getPitch() = 0;
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virtual const float& getPitch()const = 0;
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//!Returns if the sound object is looping
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virtual bool isLooping() = 0;
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virtual const bool& isLooping()const = 0;
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//!release the file handle
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virtual void release() = 0;
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