Uploading completed tutorials minus error on tutorial 4
This commit is contained in:
parent
b3ebcd165a
commit
0f93cb1fa8
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@ -13,6 +13,16 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "CoreLib", "CoreLib", "{F5FF
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tutorials", "Tutorials", "{E37E1C89-A19A-430D-8959-C87DAD28B62E}"
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EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharpTutorial2_3DSound", "CSharpTutorial2_3DSound\CSharpTutorial2_3DSound.csproj", "{1BE1FACF-6A8F-4735-812D-B38137D1BD2B}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharpTutorial3_MemoryPlayback", "CSharpTutorial3_MemoryPlayback\CSharpTutorial3_MemoryPlayback.csproj", "{C272F657-D8D0-4587-8D5E-EFB8ED422043}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharpTutorial4_AudioCapture", "CSharpTutorial4_AudioCapture\CSharpTutorial4_AudioCapture.csproj", "{7C483A37-F45D-433B-AEDC-60ABA5B273F7}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharpTutorial6_CustomEventHandler", "CSharpTutorial6_CustomEventHandler\CSharpTutorial6_CustomEventHandler.csproj", "{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharpTutorial7_CustomLogReceiver", "CSharpTutorial7_CustomLogReceiver\CSharpTutorial7_CustomLogReceiver.csproj", "{0BF079D8-BA31-4A97-8398-CC1274B50DE4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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@ -31,6 +41,26 @@ Global
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{CB13F5F2-5203-4844-A445-7C5D751EC4FB}.Debug|x86.Build.0 = Debug|x86
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{CB13F5F2-5203-4844-A445-7C5D751EC4FB}.Release|x86.ActiveCfg = Release|x86
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{CB13F5F2-5203-4844-A445-7C5D751EC4FB}.Release|x86.Build.0 = Release|x86
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||||
{1BE1FACF-6A8F-4735-812D-B38137D1BD2B}.Debug|x86.ActiveCfg = Debug|x86
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||||
{1BE1FACF-6A8F-4735-812D-B38137D1BD2B}.Debug|x86.Build.0 = Debug|x86
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||||
{1BE1FACF-6A8F-4735-812D-B38137D1BD2B}.Release|x86.ActiveCfg = Release|x86
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||||
{1BE1FACF-6A8F-4735-812D-B38137D1BD2B}.Release|x86.Build.0 = Release|x86
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||||
{C272F657-D8D0-4587-8D5E-EFB8ED422043}.Debug|x86.ActiveCfg = Debug|x86
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||||
{C272F657-D8D0-4587-8D5E-EFB8ED422043}.Debug|x86.Build.0 = Debug|x86
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{C272F657-D8D0-4587-8D5E-EFB8ED422043}.Release|x86.ActiveCfg = Release|x86
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{C272F657-D8D0-4587-8D5E-EFB8ED422043}.Release|x86.Build.0 = Release|x86
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{7C483A37-F45D-433B-AEDC-60ABA5B273F7}.Debug|x86.ActiveCfg = Debug|x86
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||||
{7C483A37-F45D-433B-AEDC-60ABA5B273F7}.Debug|x86.Build.0 = Debug|x86
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||||
{7C483A37-F45D-433B-AEDC-60ABA5B273F7}.Release|x86.ActiveCfg = Release|x86
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||||
{7C483A37-F45D-433B-AEDC-60ABA5B273F7}.Release|x86.Build.0 = Release|x86
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||||
{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56}.Debug|x86.ActiveCfg = Debug|x86
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{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56}.Debug|x86.Build.0 = Debug|x86
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{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56}.Release|x86.ActiveCfg = Release|x86
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{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56}.Release|x86.Build.0 = Release|x86
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{0BF079D8-BA31-4A97-8398-CC1274B50DE4}.Debug|x86.ActiveCfg = Debug|x86
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{0BF079D8-BA31-4A97-8398-CC1274B50DE4}.Debug|x86.Build.0 = Debug|x86
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{0BF079D8-BA31-4A97-8398-CC1274B50DE4}.Release|x86.ActiveCfg = Release|x86
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{0BF079D8-BA31-4A97-8398-CC1274B50DE4}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -39,5 +69,10 @@ Global
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{E7ACE267-B496-440E-B44D-CC846D39DAA7} = {0E06B86B-4B88-4762-B35D-BF5C0AB3D401}
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{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF} = {F5FF0CDC-1F04-4F96-B549-24AFBB8195D6}
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{CB13F5F2-5203-4844-A445-7C5D751EC4FB} = {E37E1C89-A19A-430D-8959-C87DAD28B62E}
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{1BE1FACF-6A8F-4735-812D-B38137D1BD2B} = {E37E1C89-A19A-430D-8959-C87DAD28B62E}
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{C272F657-D8D0-4587-8D5E-EFB8ED422043} = {E37E1C89-A19A-430D-8959-C87DAD28B62E}
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{7C483A37-F45D-433B-AEDC-60ABA5B273F7} = {E37E1C89-A19A-430D-8959-C87DAD28B62E}
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{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56} = {E37E1C89-A19A-430D-8959-C87DAD28B62E}
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{0BF079D8-BA31-4A97-8398-CC1274B50DE4} = {E37E1C89-A19A-430D-8959-C87DAD28B62E}
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EndGlobalSection
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EndGlobal
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@ -15,8 +15,8 @@ namespace CSharpTutorial1_2DSound
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static void Main()
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{
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//Some fancy text
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Console.WriteLine("cAudio 2.2.0 Tutorial 1: Basic 2D Audio. C# \n \n");
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Console.WriteLine("\nAvailable Playback Devices: \n");
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Console.WriteLine("cAudio 2.2.0 Tutorial 1: Basic 2D Audio. C#\n");
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Console.WriteLine("Available Playback Devices:\n");
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//Grab a list of available devices
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@ -26,14 +26,14 @@ namespace CSharpTutorial1_2DSound
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//Get the default device name.
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string defaultDeviceName = pDeviceList.getDefaultDeviceName();
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for(uint i=0; i< pDeviceList.getDeviceCount(); i++)
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{
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string deviceName = pDeviceList.getDeviceName(i);
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if(deviceName.Equals(defaultDeviceName))
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Console.WriteLine(" "+ i + "): " + deviceName + " [DEFAULT]");
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else
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Console.WriteLine(" "+ i + "): " + deviceName);
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for (uint i=0; i< pDeviceList.getDeviceCount(); i++)
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{
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string deviceName = pDeviceList.getDeviceName(i);
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if (deviceName.Equals(defaultDeviceName))
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Console.WriteLine(" "+ i + "): " + deviceName + " [DEFAULT]");
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else
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Console.WriteLine(" "+ i + "): " + deviceName);
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}
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Console.WriteLine("\n");
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@ -46,13 +46,13 @@ namespace CSharpTutorial1_2DSound
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IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false);
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audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect));
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IAudioSource currentSource = audioMgr.create("bing", "../../../Media/cAudioTheme1.ogg");
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if (currentSource != null)
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IAudioSource mysound = audioMgr.create("bing", "../../../Media/cAudioTheme1.ogg");
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if (mysound != null)
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{
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currentSource.setVolume(0.5f);
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currentSource.play2d(false);
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mysound.setVolume(0.5f);
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mysound.play2d(false);
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while (currentSource.isPlaying())
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while (mysound.isPlaying())
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{
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cAudioCSharpWrapper.cAudioSleep(10);
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}
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@ -0,0 +1,125 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{1BE1FACF-6A8F-4735-812D-B38137D1BD2B}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CSharpTutorial2_3DSound</RootNamespace>
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<AssemblyName>CSharpTutorial2_3DSound</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
<SubType>Designer</SubType>
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</EmbeddedResource>
|
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<None Include="Properties\Settings.settings">
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||||
<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
|
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<ProjectReference Include="..\..\..\cAudioCSharp\cAudioCSharp.csproj">
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<Project>{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF}</Project>
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<Name>cAudioCSharp</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
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||||
<Target Name="AfterBuild">
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||||
</Target>
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||||
-->
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||||
</Project>
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@ -0,0 +1,95 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using cAudio;
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namespace CSharpTutorial2_3DSound
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{
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static class Program
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||||
{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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//Some fancy text
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Console.WriteLine("cAudio 2.2.0 Tutorial 2: Basic 3D Audio. C#\n");
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Console.WriteLine("Available Playback Devices:\n");
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//Hold audio source x position
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float rot = 0;
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//Grab a list of available devices
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IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList();
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//Get the default device name.
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string defaultDeviceName = pDeviceList.getDefaultDeviceName();
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||||
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for (uint i = 0; i < pDeviceList.getDeviceCount(); i++)
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{
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string deviceName = pDeviceList.getDeviceName(i);
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if (deviceName.Equals(defaultDeviceName))
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Console.WriteLine(" " + i + "): " + deviceName + " [DEFAULT]");
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else
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||||
Console.WriteLine(" " + i + "): " + deviceName);
|
||||
}
|
||||
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Console.WriteLine("\n");
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||||
Console.WriteLine("Choose a device by number: ");
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||||
string deviceSelection = Console.ReadLine();
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||||
uint deviceSelect = Convert.ToUInt32(deviceSelection);
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||||
Console.WriteLine("\n");
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||||
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||||
//Create an uninitialized Audio Manager
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||||
IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false);
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audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect));
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||||
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||||
//Grab the listener object, which allows us to manipulate where "we" are in the world
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||||
//It's useful to bind this to a camera if you are using a 3d graphics engine
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||||
IListener listener = audioMgr.getListener();
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||||
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//Create the audio file
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||||
IAudioSource mysound = audioMgr.create("bing", "../../../Media/bling.ogg");
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||||
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if (mysound != null)
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||||
{
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listener.setPosition(new cVector3(0,0,0));
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mysound.play3d(new cVector3(0,0,0), 2.0f, true);
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mysound.setVolume(1.0f);
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mysound.setMinDistance(1.0f);
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||||
mysound.setMaxDistance(100.0f);
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||||
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//Play for 10 seconds
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||||
const int ticksToPlay = 10000;
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||||
int currentTick = 0;
|
||||
int currentSecTick = 0;
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||||
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||||
while (mysound.isPlaying() && currentTick < ticksToPlay)
|
||||
{
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||||
|
||||
rot += 0.1f * 0.017453293f;
|
||||
float x = (float)(5.0f * Math.Cos(rot) - 0.0f * Math.Sin(rot));
|
||||
float z = (float)(0.0f * Math.Cos(rot) + 5.0f * Math.Sin(rot));
|
||||
mysound.move(new cVector3(x,0.0f,z));
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||||
|
||||
++currentTick;
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||||
|
||||
if(currentTick/1000 > currentSecTick)
|
||||
{
|
||||
++currentSecTick;
|
||||
Console.Write(".");
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||||
}
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||||
cAudioCSharpWrapper.cAudioSleep(10);
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||||
}
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||||
}
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||||
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||||
audioMgr.Dispose();
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||||
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||||
Console.WriteLine(@"Press any key to quit ");
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Console.ReadLine();
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||||
}
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||||
}
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||||
}
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("cAudioPlayer")]
|
||||
[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("cAudioPlayer")]
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||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("21f1a254-f4c3-402d-b9d4-ae988fc9086b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Samples/CSharpAudioPlayer/CSharpTutorial2_3DSound/Properties/Resources.Designer.cs
generated
Normal file
63
Samples/CSharpAudioPlayer/CSharpTutorial2_3DSound/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial2_3DSound.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
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||||
// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
|
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
|
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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||||
internal class Resources {
|
||||
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||||
private static global::System.Resources.ResourceManager resourceMan;
|
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|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
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internal Resources() {
|
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}
|
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CSharpTutorial2_3DSound.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
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}
|
||||
|
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/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
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||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
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}
|
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}
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}
|
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}
|
|
@ -0,0 +1,117 @@
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various data types are done through the TypeConverter classes
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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|
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:element name="assembly">
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
|
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</xsd:element>
|
||||
<xsd:element name="data">
|
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<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
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</xsd:element>
|
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</xsd:schema>
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<resheader name="resmimetype">
|
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<value>text/microsoft-resx</value>
|
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
|
26
Samples/CSharpAudioPlayer/CSharpTutorial2_3DSound/Properties/Settings.Designer.cs
generated
Normal file
26
Samples/CSharpAudioPlayer/CSharpTutorial2_3DSound/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
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// Runtime Version:4.0.30319.235
|
||||
//
|
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// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial2_3DSound.Properties {
|
||||
|
||||
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
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|
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public static Settings Default {
|
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get {
|
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return defaultInstance;
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}
|
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}
|
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}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
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<Profiles>
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<Profile Name="(Default)" />
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</Profiles>
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<Settings />
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</SettingsFile>
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,126 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<PropertyGroup>
|
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{C272F657-D8D0-4587-8D5E-EFB8ED422043}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CSharpTutorial3_MemoryPlayback</RootNamespace>
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<AssemblyName>CSharpTutorial3_MemoryPlayback</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
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<OutputPath>..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
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</PropertyGroup>
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||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Bling.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
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<Compile Include="Properties\Settings.Designer.cs">
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||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\cAudioCSharp\cAudioCSharp.csproj">
|
||||
<Project>{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF}</Project>
|
||||
<Name>cAudioCSharp</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using cAudio;
|
||||
|
||||
namespace CSharpTutorial3_MemoryPlayback
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Some fancy text
|
||||
Console.WriteLine("cAudio 2.2.0 Tutorial 3: Memory Playback. C#\n");
|
||||
Console.WriteLine("Available Playback Devices:\n");
|
||||
|
||||
|
||||
//Grab a list of available devices
|
||||
IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList();
|
||||
|
||||
|
||||
//Get the default device name.
|
||||
string defaultDeviceName = pDeviceList.getDefaultDeviceName();
|
||||
|
||||
for (uint i = 0; i < pDeviceList.getDeviceCount(); i++)
|
||||
{
|
||||
string deviceName = pDeviceList.getDeviceName(i);
|
||||
|
||||
if (deviceName.Equals(defaultDeviceName))
|
||||
Console.WriteLine(" " + i + "): " + deviceName + " [DEFAULT]");
|
||||
else
|
||||
Console.WriteLine(" " + i + "): " + deviceName);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n");
|
||||
Console.WriteLine("Choose a device by number: ");
|
||||
string deviceSelection = Console.ReadLine();
|
||||
uint deviceSelect = Convert.ToUInt32(deviceSelection);
|
||||
Console.WriteLine("\n");
|
||||
|
||||
//Create an uninitialized Audio Manager
|
||||
IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false);
|
||||
audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect));
|
||||
|
||||
//Create the Bling class which holds our blign sound
|
||||
Bling bling = new Bling();
|
||||
|
||||
IAudioSource currentSource = audioMgr.createFromMemory("bling", System.Text.Encoding.Default.GetString(bling.bling),bling.bling_size,"wav");
|
||||
if (currentSource != null)
|
||||
{
|
||||
currentSource.setVolume(0.5f);
|
||||
currentSource.play2d(false);
|
||||
|
||||
while (currentSource.isPlaying())
|
||||
{
|
||||
cAudioCSharpWrapper.cAudioSleep(10);
|
||||
}
|
||||
}
|
||||
audioMgr.Dispose();
|
||||
|
||||
Console.WriteLine(@"Press any key to quit ");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("cAudioPlayer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("cAudioPlayer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("21f1a254-f4c3-402d-b9d4-ae988fc9086b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Samples/CSharpAudioPlayer/CSharpTutorial3_MemoryPlayback/Properties/Resources.Designer.cs
generated
Normal file
63
Samples/CSharpAudioPlayer/CSharpTutorial3_MemoryPlayback/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial3_MemoryPlayback.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
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// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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|
||||
private static global::System.Resources.ResourceManager resourceMan;
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|
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private static global::System.Globalization.CultureInfo resourceCulture;
|
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|
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
|
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
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internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CSharpTutorial3_MemoryPlayback.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
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}
|
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}
|
||||
|
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/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
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}
|
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}
|
|
@ -0,0 +1,117 @@
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
|
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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<xsd:element name="resheader">
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" use="required" />
|
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</xsd:complexType>
|
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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<resheader name="version">
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</root>
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26
Samples/CSharpAudioPlayer/CSharpTutorial3_MemoryPlayback/Properties/Settings.Designer.cs
generated
Normal file
26
Samples/CSharpAudioPlayer/CSharpTutorial3_MemoryPlayback/Properties/Settings.Designer.cs
generated
Normal file
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@ -0,0 +1,26 @@
|
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
|
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// Runtime Version:4.0.30319.235
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//
|
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// Changes to this file may cause incorrect behavior and will be lost if
|
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// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial3_MemoryPlayback.Properties {
|
||||
|
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
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|
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
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|
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public static Settings Default {
|
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get {
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return defaultInstance;
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}
|
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}
|
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}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
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<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
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<Profiles>
|
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<Profile Name="(Default)" />
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</Profiles>
|
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<Settings />
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</SettingsFile>
|
|
@ -0,0 +1,125 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{7C483A37-F45D-433B-AEDC-60ABA5B273F7}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CSharpTutorial4_AudioCapture</RootNamespace>
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<AssemblyName>CSharpTutorial4_AudioCapture</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
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<PublishUrl>publish\</PublishUrl>
|
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<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
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<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
|
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
|
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
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<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
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<PlatformTarget>x86</PlatformTarget>
|
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
|
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<OutputPath>..\bin\Release\</OutputPath>
|
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<DefineConstants>TRACE</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
|
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</ItemGroup>
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<ItemGroup>
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||||
<Compile Include="Program.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<EmbeddedResource Include="Properties\Resources.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
<SubType>Designer</SubType>
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||||
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||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
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||||
<Compile Include="Properties\Settings.Designer.cs">
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||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\cAudioCSharp\cAudioCSharp.csproj">
|
||||
<Project>{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF}</Project>
|
||||
<Name>cAudioCSharp</Name>
|
||||
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|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
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<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,129 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using cAudio;
|
||||
|
||||
namespace CSharpTutorial4_AudioCapture
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Some fancy text
|
||||
Console.WriteLine("cAudio 2.2.0 Tutorial 4: Audio Capture. C#\n");
|
||||
Console.WriteLine("Available Playback Devices:\n");
|
||||
|
||||
//Setup the default frequency and duration
|
||||
UInt32 CAPTURE_FREQUENCY = 22050;
|
||||
UInt32 CAPTURE_DURATION = 10;
|
||||
|
||||
AudioFormats CAPTURE_FORMAT = AudioFormats.EAF_16BIT_MONO;
|
||||
|
||||
String formatName;
|
||||
|
||||
if(CAPTURE_FORMAT == AudioFormats.EAF_8BIT_MONO)
|
||||
formatName = "8 Bit Mono";
|
||||
else if(CAPTURE_FORMAT == AudioFormats.EAF_8BIT_STEREO)
|
||||
formatName = "8 Bit Stereo";
|
||||
else if (CAPTURE_FORMAT == AudioFormats.EAF_16BIT_MONO)
|
||||
formatName = "16 Bit Mono";
|
||||
else
|
||||
formatName = "16 Bit Stereo";
|
||||
|
||||
//Create an audio manager with default settings
|
||||
IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager();
|
||||
//! The capture interface can be gotten at any time, and can even be used completely seperate from the manager
|
||||
// Also it is possible to have more than one capture interface at the same time, useful for recording from multiple sources
|
||||
IAudioCapture capture = cAudioCSharpWrapper.createAudioCapture(false);
|
||||
|
||||
// ! Here we enumerate different devices
|
||||
IAudioDeviceList pAudioDeviceList = cAudioCSharpWrapper.createAudioDeviceList(cAudio.IDeviceType.DT_RECORDING);
|
||||
|
||||
bool captureReady = pAudioDeviceList.isSupported();
|
||||
Console.WriteLine("Capturing Supported: " + captureReady + "\n");
|
||||
|
||||
if (captureReady)
|
||||
{
|
||||
Console.WriteLine("Available Capture Devices: ");
|
||||
UInt32 deviceCount = pAudioDeviceList.getDeviceCount();
|
||||
string defaultDeviceName = pAudioDeviceList.getDefaultDeviceName();
|
||||
for(UInt32 i=0; i < deviceCount; ++i)
|
||||
{
|
||||
string deviceName = pAudioDeviceList.getDeviceName(i);
|
||||
if(deviceName.Equals(defaultDeviceName))
|
||||
Console.WriteLine("" + i + "): " + deviceName + " [DEFAULT] ");
|
||||
else
|
||||
Console.WriteLine("" + i + "): " + deviceName);
|
||||
}
|
||||
Console.WriteLine("");
|
||||
Console.WriteLine("Choose a device by number: ");
|
||||
string deviceSelection = Console.ReadLine();
|
||||
uint deviceSelect = Convert.ToUInt32(deviceSelection);
|
||||
Console.WriteLine("\n");
|
||||
|
||||
captureReady = capture.initialize(pAudioDeviceList.getDeviceName(deviceSelect), CAPTURE_FREQUENCY, CAPTURE_FORMAT);
|
||||
|
||||
Console.WriteLine("Ready to capture audio: " + captureReady + "\n");
|
||||
|
||||
UInt32 targetRecordSize = CAPTURE_FREQUENCY * CAPTURE_DURATION * capture.getSampleSize();
|
||||
|
||||
Console.WriteLine("Capture Device: " + capture.getDeviceName() + ".");
|
||||
Console.WriteLine("Capture Frequency: " + CAPTURE_FREQUENCY + " hertz.");
|
||||
Console.WriteLine("Capture Duration: " + CAPTURE_DURATION + " seconds.");
|
||||
Console.WriteLine("Capture Format: " + formatName + ".");
|
||||
Console.WriteLine("Sample Size: " + capture.getSampleSize() + " bytes.");
|
||||
Console.WriteLine("Target size of audio: " + targetRecordSize + " bytes.");
|
||||
Console.WriteLine("");
|
||||
|
||||
UInt32 currentsize = 0;
|
||||
Console.WriteLine("Starting capture...");
|
||||
if(capture.beginCapture())
|
||||
{
|
||||
while(currentsize < targetRecordSize)
|
||||
{
|
||||
currentsize = capture.getCurrentCapturedAudioSize();
|
||||
|
||||
//Sleep for 1 ms to free some CPU
|
||||
cAudioCSharpWrapper.cAudioSleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
capture.stopCapture();
|
||||
Console.WriteLine("Capture stopped... \n");
|
||||
|
||||
//Grab the total size again, ensures we get ALL the audio data
|
||||
//Not completely necessary, as starting a capture again will clear the old audio data
|
||||
currentsize = capture.getCurrentCapturedAudioSize();
|
||||
|
||||
//char[] buffer = new char[currentsize];
|
||||
string[] buffer = new string[currentsize];
|
||||
|
||||
Console.WriteLine("Captured " + capture.getCapturedAudio(buffer, currentsize) + " bytes of audio data. \n ");
|
||||
|
||||
//Create a IAudio object and load a sound from a file
|
||||
|
||||
IAudioSource mysound = audioMgr.createFromRaw("sound1", Convert.ToString(buffer), currentsize, CAPTURE_FREQUENCY, CAPTURE_FORMAT);
|
||||
|
||||
if (mysound != null)
|
||||
{
|
||||
mysound.setVolume(0.5f);
|
||||
mysound.play2d(false);
|
||||
|
||||
while (mysound.isPlaying())
|
||||
{
|
||||
cAudioCSharpWrapper.cAudioSleep(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
audioMgr.Dispose();
|
||||
|
||||
Console.WriteLine(@"Press any key to quit ");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("cAudioPlayer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("cAudioPlayer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("21f1a254-f4c3-402d-b9d4-ae988fc9086b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Samples/CSharpAudioPlayer/CSharpTutorial4_AudioCapture/Properties/Resources.Designer.cs
generated
Normal file
63
Samples/CSharpAudioPlayer/CSharpTutorial4_AudioCapture/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial4_AudioCapture.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CSharpTutorial4_AudioCapture.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
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}
|
||||
}
|
|
@ -0,0 +1,117 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
|
||||
associated with the data types.
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Example:
|
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|
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
|
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
|
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that the ResXResourceWriter will generate, however the reader can
|
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
|
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: System.Serialization.Formatters.Binary.BinaryFormatter
|
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: and then encoded with base64 encoding.
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|
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mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
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: and then encoded with base64 encoding.
|
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
|
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: using a System.ComponentModel.TypeConverter
|
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
|
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<xsd:complexType>
|
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<xsd:choice maxOccurs="unbounded">
|
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<xsd:element name="metadata">
|
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<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
|
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</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
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</xsd:element>
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||||
<xsd:element name="resheader">
|
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<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
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</xsd:choice>
|
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</xsd:complexType>
|
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</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
|
26
Samples/CSharpAudioPlayer/CSharpTutorial4_AudioCapture/Properties/Settings.Designer.cs
generated
Normal file
26
Samples/CSharpAudioPlayer/CSharpTutorial4_AudioCapture/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial4_AudioCapture.Properties {
|
||||
|
||||
|
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
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|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
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return defaultInstance;
|
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}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
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<Profiles>
|
||||
<Profile Name="(Default)" />
|
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</Profiles>
|
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<Settings />
|
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</SettingsFile>
|
|
@ -0,0 +1,126 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{63F39DA0-F5B2-48E1-8E88-A5F3B2C02C56}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CSharpTutorial6_CustomEventHandler</RootNamespace>
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<AssemblyName>CSharpTutorial6_CustomEventHandler</AssemblyName>
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||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
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<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<DebugSymbols>true</DebugSymbols>
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|
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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||||
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|
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||||
<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EventHandler.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
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<ProjectReference Include="..\..\..\cAudioCSharp\cAudioCSharp.csproj">
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<Project>{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF}</Project>
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<Install>true</Install>
|
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
|
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</BootstrapperPackage>
|
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
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<Visible>False</Visible>
|
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
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<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
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</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using cAudio;
|
||||
|
||||
namespace CSharpTutorial6_CustomEventHandler
|
||||
{
|
||||
public class EventHandler : ISourceEventHandler
|
||||
{
|
||||
|
||||
public override void onUpdate()
|
||||
{
|
||||
Console.WriteLine("onPlay");
|
||||
}
|
||||
|
||||
public override void onRelease()
|
||||
{
|
||||
Console.WriteLine("onRelease");
|
||||
}
|
||||
|
||||
public override void onPlay()
|
||||
{
|
||||
Console.WriteLine("onPlay");
|
||||
}
|
||||
|
||||
public override void onStop()
|
||||
{
|
||||
Console.WriteLine("onStop");
|
||||
}
|
||||
|
||||
public override void onPause()
|
||||
{
|
||||
Console.WriteLine("onPause");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using cAudio;
|
||||
|
||||
namespace CSharpTutorial6_CustomEventHandler
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Some fancy text
|
||||
Console.WriteLine("cAudio 2.2.0 Tutorial 6: Custom Event Handler. C#\n");
|
||||
Console.WriteLine("Available Playback Devices:\n");
|
||||
|
||||
|
||||
//Grab a list of available devices
|
||||
IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList();
|
||||
|
||||
//Create a Event Handler Object
|
||||
EventHandler eventHandler = new EventHandler();
|
||||
|
||||
|
||||
//Get the default device name.
|
||||
string defaultDeviceName = pDeviceList.getDefaultDeviceName();
|
||||
|
||||
for (uint i = 0; i < pDeviceList.getDeviceCount(); i++)
|
||||
{
|
||||
string deviceName = pDeviceList.getDeviceName(i);
|
||||
|
||||
if (deviceName.Equals(defaultDeviceName))
|
||||
Console.WriteLine(" " + i + "): " + deviceName + " [DEFAULT]");
|
||||
else
|
||||
Console.WriteLine(" " + i + "): " + deviceName);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n");
|
||||
Console.WriteLine("Choose a device by number: ");
|
||||
string deviceSelection = Console.ReadLine();
|
||||
uint deviceSelect = Convert.ToUInt32(deviceSelection);
|
||||
Console.WriteLine("\n");
|
||||
|
||||
//Create an uninitialized Audio Manager
|
||||
IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false);
|
||||
audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect));
|
||||
|
||||
IAudioSource mysound = audioMgr.create("bing", "../../../Media/cAudioTheme1.ogg");
|
||||
|
||||
//We register the event handler with the audio source
|
||||
mysound.registerEventHandler(eventHandler);
|
||||
|
||||
if (mysound != null)
|
||||
{
|
||||
mysound.setVolume(0.5f);
|
||||
mysound.play2d(false);
|
||||
|
||||
while (mysound.isPlaying())
|
||||
{
|
||||
cAudioCSharpWrapper.cAudioSleep(10);
|
||||
}
|
||||
}
|
||||
audioMgr.Dispose();
|
||||
|
||||
Console.WriteLine(@"Press any key to quit ");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("cAudioPlayer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("cAudioPlayer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("21f1a254-f4c3-402d-b9d4-ae988fc9086b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Samples/CSharpAudioPlayer/CSharpTutorial6_CustomEventHandler/Properties/Resources.Designer.cs
generated
Normal file
63
Samples/CSharpAudioPlayer/CSharpTutorial6_CustomEventHandler/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial6_CustomEventHandler.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CSharpTutorial6_CustomEventHandler.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
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Example:
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|
||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
|
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Classes that don't support this are serialized and stored with the
|
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mimetype set.
|
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|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
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<xsd:complexType>
|
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
|
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
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</xsd:complexType>
|
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</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
|
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</root>
|
26
Samples/CSharpAudioPlayer/CSharpTutorial6_CustomEventHandler/Properties/Settings.Designer.cs
generated
Normal file
26
Samples/CSharpAudioPlayer/CSharpTutorial6_CustomEventHandler/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial6_CustomEventHandler.Properties {
|
||||
|
||||
|
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
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||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
|
@ -0,0 +1,126 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{0BF079D8-BA31-4A97-8398-CC1274B50DE4}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CSharpTutorial7_CustomLogReceiver</RootNamespace>
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<AssemblyName>CSharpTutorial7_CustomLogReceiver</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<DebugSymbols>true</DebugSymbols>
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<StartupObject />
|
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</PropertyGroup>
|
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<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
|
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</ItemGroup>
|
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<ItemGroup>
|
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<Compile Include="Logger.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Compile Include="Properties\Resources.Designer.cs">
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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||||
</Compile>
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||||
<None Include="Properties\Settings.settings">
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||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\cAudioCSharp\cAudioCSharp.csproj">
|
||||
<Project>{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF}</Project>
|
||||
<Name>cAudioCSharp</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using cAudio;
|
||||
|
||||
namespace CSharpTutorial7_CustomLogReceiver
|
||||
{
|
||||
class Logger : ILogReceiver
|
||||
{
|
||||
public override bool OnLogMessage(string sender, string message, cAudio.LogLevel level, float time)
|
||||
{
|
||||
Console.WriteLine("Message");
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using cAudio;
|
||||
|
||||
namespace CSharpTutorial7_CustomLogReceiver
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Some fancy text
|
||||
Console.WriteLine("cAudio 2.2.0 Tutorial 7: Custom Log Receiver. C#\n");
|
||||
Console.WriteLine("Available Playback Devices:\n");
|
||||
|
||||
//Grab a list of available devices
|
||||
IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList();
|
||||
|
||||
//Create a logger object
|
||||
Logger loggin = new Logger();
|
||||
|
||||
//Grab the logging instance
|
||||
ILogger log = cAudioCSharpWrapper.getLogger();
|
||||
|
||||
//Then we pass our new receiver to it with a unique name
|
||||
log.registerLogReceiver(loggin, "Loggin");
|
||||
|
||||
//Get the default device name.
|
||||
string defaultDeviceName = pDeviceList.getDefaultDeviceName();
|
||||
|
||||
for (uint i = 0; i < pDeviceList.getDeviceCount(); i++)
|
||||
{
|
||||
string deviceName = pDeviceList.getDeviceName(i);
|
||||
|
||||
if (deviceName.Equals(defaultDeviceName))
|
||||
Console.WriteLine(" " + i + "): " + deviceName + " [DEFAULT]");
|
||||
else
|
||||
Console.WriteLine(" " + i + "): " + deviceName);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n");
|
||||
Console.WriteLine("Choose a device by number: ");
|
||||
string deviceSelection = Console.ReadLine();
|
||||
uint deviceSelect = Convert.ToUInt32(deviceSelection);
|
||||
Console.WriteLine("\n");
|
||||
|
||||
//Create an uninitialized Audio Manager
|
||||
IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false);
|
||||
audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect));
|
||||
|
||||
IAudioSource mysound = audioMgr.create("bing", "../../../Media/cAudioTheme1.ogg");
|
||||
if (mysound != null)
|
||||
{
|
||||
mysound.setVolume(0.5f);
|
||||
mysound.play2d(false);
|
||||
|
||||
while (mysound.isPlaying())
|
||||
{
|
||||
cAudioCSharpWrapper.cAudioSleep(10);
|
||||
}
|
||||
}
|
||||
audioMgr.Dispose();
|
||||
|
||||
Console.WriteLine(@"Press any key to quit ");
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("cAudioPlayer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("cAudioPlayer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("21f1a254-f4c3-402d-b9d4-ae988fc9086b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Samples/CSharpAudioPlayer/CSharpTutorial7_CustomLogReceiver/Properties/Resources.Designer.cs
generated
Normal file
63
Samples/CSharpAudioPlayer/CSharpTutorial7_CustomLogReceiver/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial7_CustomLogReceiver.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CSharpTutorial7_CustomLogReceiver.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Samples/CSharpAudioPlayer/CSharpTutorial7_CustomLogReceiver/Properties/Settings.Designer.cs
generated
Normal file
26
Samples/CSharpAudioPlayer/CSharpTutorial7_CustomLogReceiver/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.235
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CSharpTutorial7_CustomLogReceiver.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
Reference in New Issue