caudio/Examples/Tutorial2_3DSound/main.cpp

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2009-06-21 05:24:30 +02:00
//****************************************************************
//cAudio 1.7.1 Tutorial 2
//Basic 3d Audio. Moving Audio source. Must be mono sound source
//****************************************************************
#include <iostream>
//Include IAudioManager so we can easily work with cAudio
#include "../../include/IAudioManager.h"
//Include IAudio so we can create cAudio objects
#include "../../include/IAudio.h"
using namespace std;
int main(int argc, char* argv[])
{
//To make visual studio happy
cAudio::IAudio* mysound;
//Some fancy text
cout <<"cAudio 1.7.1 Tutorial 2: 3dSound\n";
//Hold audio source x position
float x = 0;
//Grap the cAudioManager
cAudio::IAudioManager* manager = cAudio::getAudioManager();
//Init the cAudio Engine
manager->init(argc,argv);
manager->setListenerPos(0.0,0.0,0.0);
//Create a IAudio object and load a sound from a file
mysound = manager->createFromFile("bling","bling.ogg",true);
//Set the IAudio Sound to play3d and loop
//play3d takes 4 arguments play3d(toloop,x,y,z,strength)
mysound->play3d(true,0.0,0.0,0.0,0.1);
while(mysound->playing()){
//Playback sound
x+=0.0001;
mysound->setPosition(x,0.0,0.0);
manager->update();
}
//Delete all IAudio sounds
manager->release();
//Shutdown cAudio
manager->shutDown();
return 0;
}