92 lines
2.7 KiB
C
92 lines
2.7 KiB
C
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#ifndef CAUDIO_H_INCLUDED
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#define CAUDIO_H_INCLUDED
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#include <string>
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#include <iostream>
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#include "AL/al.h"
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#include "AL/alut.h"
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#include <vector>
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#define BUFFER_SIZE ( 1024 * 32 )
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#include "../include/IAudio.h"
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namespace cAudio
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{
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class cAudio : public IAudio
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{
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public:
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//! play with defualts / the last set values
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void play();
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//!plays the audio file 2d no distance.
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void play2d(bool loop = false);
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//!plays the audio file and sets it to 3d
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void play3d(bool loop = false, float x = 0.0, float y = 0.0, float z = 0.0, float soundstr = 1.0);
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//!allows us to set the position or reset the position
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void setPosition(float posx,float posy,float posz);
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//!allows you to set the audio objects velocity
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void setVelocity(float velx,float vely,float velz);
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//!allows us to set the direction the audio should play in / move
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void setDirection(float dirx,float diry,float dirz);
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//! Sets the audios pitch level
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void setPitch(float pitch);
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//!allows us to set and reset the sound strenght
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void setStrength(float soundstrength);
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//!Set the volume
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void setVolume(float volume);
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//!Set the doppler strength
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void setDopplerStrength(float doop);
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//!Set doppler velocity
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void setDopplerVelocity(float doopx,float doopy,float doopz);
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//!Seek the audio stream
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void seek(float secs);
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//!release the file handle
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void release();
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//!pauses the audio file
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void pause();
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//!controls altering of the looping to make it loop or not to.
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void loop(bool loop);
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//!stops the audio file from playing
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void stop();
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//!returns if playing
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bool playback();
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//!check if source is playing
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bool playing();
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//!update the stream
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bool update();
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//!checks to make sure everything is ready to go
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bool isvalid();
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cAudio(IAudioDecoder* decoder);
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~cAudio();
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protected:
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//!empties the queue
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void empty();
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//!checks openal error state
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void check();
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//!reloads a buffer
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bool stream(ALuint buffer);
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//!stringify an error code
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std::string errorString(int code);
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private:
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//! front and back buffers
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ALuint buffers[3];
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//! audio source
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ALuint source;
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//! decoder pointer
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IAudioDecoder* Decoder;
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//! if the file to be played is going to be streamed
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bool streaming;
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//!if the file is to loop
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bool toloop;
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//!if the file should play
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bool playaudio;
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//!if to pause audio
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bool pauseaudio;
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//!if audio is paused
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bool paused();
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};
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}
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#endif //! CAUDIO_H_INCLUDED
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