85 lines
3.8 KiB
XML
85 lines
3.8 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{4DDC8FD9-BEAF-422E-A28E-093D299F7DEF}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>cAudioCSharp</RootNamespace>
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<AssemblyName>cAudioCSharp</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<PlatformTarget>x86</PlatformTarget>
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<OutputPath>bin\x86\Debug\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<PlatformTarget>x86</PlatformTarget>
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<OutputPath>bin\x86\Release\</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AudioFormats.cs" />
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<Compile Include="cAudioCSharpWrapper.cs" />
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<Compile Include="cAudioCSharpWrapperPINVOKE.cs" />
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<Compile Include="cVector3.cs" />
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<Compile Include="DoubleVector.cs" />
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<Compile Include="IAudioCapture.cs" />
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<Compile Include="IAudioDecoder.cs" />
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<Compile Include="IAudioDecoderFactory.cs" />
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<Compile Include="IAudioManager.cs" />
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<Compile Include="IAudioPlugin.cs" />
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<Compile Include="IAudioSource.cs" />
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<Compile Include="ICaptureEventHandler.cs" />
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<Compile Include="IDataSource.cs" />
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<Compile Include="IDataSourceFactory.cs" />
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<Compile Include="IListener.cs" />
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<Compile Include="ILogger.cs" />
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<Compile Include="ILogReceiver.cs" />
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<Compile Include="IManagerEventHandler.cs" />
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<Compile Include="IMemoryProvider.cs" />
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<Compile Include="IntVector.cs" />
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<Compile Include="IRefCounted.cs" />
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<Compile Include="ISourceEventHandler.cs" />
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<Compile Include="IThread.cs" />
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<Compile Include="IThreadWorker.cs" />
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<Compile Include="LogLevel.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="StringMap.cs" />
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<Compile Include="StringVector.cs" />
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<Compile Include="SWIGTYPE_p_AudioFormats.cs" />
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<Compile Include="SWIGTYPE_p_cVector3.cs" />
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<Compile Include="SWIGTYPE_p_float.cs" />
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<Compile Include="SWIGTYPE_p_IAudioCapture.cs" />
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<Compile Include="SWIGTYPE_p_IDataSourceFactory.cs" />
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<Compile Include="SWIGTYPE_p_IListener.cs" />
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<Compile Include="SWIGTYPE_p_ILogger.cs" />
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<Compile Include="SWIGTYPE_p_ILogReceiver.cs" />
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<Compile Include="SWIGTYPE_p_IManagerEventHandler.cs" />
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<Compile Include="SWIGTYPE_p_ISourceEventHandler.cs" />
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<Compile Include="SWIGTYPE_p_LogLevel.cs" />
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<Compile Include="SWIGTYPE_p_p_char.cs" />
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<Compile Include="SWIGTYPE_p_std__basic_stringT_char_t.cs" />
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<Compile Include="SWIGTYPE_p_void.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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