caudio/include/IAudioManager.h

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#ifndef IAUDIOMANAGER_H
#define IAUDIOMANAGER_H
#include <string>
#include "IListener.h"
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#ifndef CAUDIO_STATIC_LIB
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#ifdef CAUDIO_EXPORTS
#define CAUDIO_API __declspec(dllexport)
#else
#define CAUDIO_API//! __declspec(dllimport)
#endif // CAUDIO_EXPORTS
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#else
#define CAUDIO_API
#endif // CAUDIO_STATIC_LIB
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namespace cAudio
{
class IAudio;
class IAudioDecoderFactory;
class IAudioManager
{
public:
//!Inits the audio manager calling the alut/etc start ups
virtual void init(int argc,char* argv[]) = 0;
//!Shuts everything down
virtual void shutDown() = 0;
//!Creates the cAudio object
virtual IAudio* createFromFile(const std::string& identifier,const std::string& file,bool stream = false) = 0;
//!Loads audio from memory or virtual file system
virtual IAudio* createFromMemory(const std::string& identifier,const char* data, size_t length, std::string ext) = 0;
//!Register Audio Codec
virtual void registerAudioDecoder(IAudioDecoderFactory* factory, std::string extension) = 0;
//!Allows you to set the listener position
virtual void setListenerPos(float x,float y,float z) = 0;
//!set the listeners orientation
virtual void setListenerOrientation(float ux,float uy,float uz) = 0;
//!Updates the cAudio playback
virtual void update() = 0;
//!Gets you the cAudio object you want
virtual IAudio *getSound(std::string identifier) = 0;
//!Releases "ALL" cAudio objects
virtual void release() = 0;
virtual IListener* getListener() = 0;
virtual ~IAudioManager() {}
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protected:
private:
};
CAUDIO_API IAudioManager* getAudioManager(void);
}
#endif //! IAUDIOMANAGER_H