caudio/include/IAudioEffects.h

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// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef IAUDIOEFFECTS_H
#define IAUDIOEFFECTS_H
#include "IEffect.h"
#include "IFilter.h"
#include "cAudioDefines.h"
#ifdef CAUDIO_EFX_ENABLED
namespace cAudio
{
class IAudioEffects
{
public:
IAudioEffects() {}
virtual ~IAudioEffects() {}
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//*! Creates a IEffect pointer.
virtual IEffect* createEffect() = 0;
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//*! Creates a IEffect pointer.
virtual IFilter* createFilter() = 0;
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//*! Returns the max number of effects supported
virtual unsigned int getMaxEffectsSupported() const = 0;
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/*! Checks to see if the given effect type is supported
\param type: the effect type to be checked
\return True if the effect is supported, False if the effect isn't supported
*/
virtual bool isEffectSupported(const EffectTypes& type) const = 0;
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/*! Checks to see if the given filter type is supported
\param type: the filter type to be checked
\return True if the filter is supported, False if the filter isn't supported
*/
virtual bool isFilterSupported(const FilterTypes& type) const = 0;
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virtual bool addEAXReverbEffectPreset(const char* name, const sEAXReverbParameters& setting) = 0;
virtual bool addReverbEffectPreset(const char* name, const sReverbParameters& setting) = 0;
virtual bool addChorusEffectPreset(const char* name, const sChorusParameters& setting) = 0;
virtual bool addDistortionEffectPreset(const char* name, const sDistortionParameters& setting) = 0;
virtual bool addEchoEffectPreset(const char* name, const sEchoParameters& setting) = 0;
virtual bool addFlangerEffectPreset(const char* name, const sFlangerParameters& setting) = 0;
virtual bool addFrequencyShiftEffectPreset(const char* name, const sFrequencyShiftParameters& setting) = 0;
virtual bool addVocalMorpherEffectPreset(const char* name, const sVocalMorpherParameters& setting) = 0;
virtual bool addPitchShifterEffectPreset(const char* name, const sPitchShifterParameters& setting) = 0;
virtual bool addRingModulatorEffectPreset(const char* name, const sRingModulatorParameters& setting) = 0;
virtual bool addAutowahEffectPreset(const char* name, const sAutowahParameters& setting) = 0;
virtual bool addCompressorEffectPreset(const char* name, const sCompressorParameters& setting) = 0;
virtual bool addEqualizerEffectPreset(const char* name, const sEqualizerParameters& setting) = 0;
virtual sEAXReverbParameters getEAXReverbEffectPreset(const char* name) = 0;
virtual sReverbParameters getReverbEffectPreset(const char* name) = 0;
virtual sChorusParameters getChorusEffectPreset(const char* name) = 0;
virtual sDistortionParameters getDistortionEffectPreset(const char* name) = 0;
virtual sEchoParameters getEchoEffectPreset(const char* name) = 0;
virtual sFlangerParameters getFlangerEffectPreset(const char* name) = 0;
virtual sFrequencyShiftParameters getFrequencyShiftEffectPreset(const char* name) = 0;
virtual sVocalMorpherParameters getVocalMorpherEffectPreset(const char* name) = 0;
virtual sPitchShifterParameters getPitchShifterEffectPreset(const char* name) = 0;
virtual sRingModulatorParameters getRingModulatorEffectPreset(const char* name) = 0;
virtual sAutowahParameters getAutowahEffectPreset(const char* name) = 0;
virtual sCompressorParameters getCompressorEffectPreset(const char* name) = 0;
virtual sEqualizerParameters getEqualizerEffectPreset(const char* name) = 0;
virtual void removePreset(const EffectTypes& type, const char* name) = 0;
virtual bool isPresetRegistered(const EffectTypes& type, const char* name) = 0;
virtual void removeAllPresets(const EffectTypes& type) = 0;
protected:
private:
};
};
#endif
#endif //! IAUDIOEFFECTS_H