caudio/include/IAudioDecoder.h

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#ifndef IAUDIODECODER_H
#define IAUDIODECODER_H
#include "IRefCounted.h"
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#include "IDataSource.h"
#include "eAudioFormats.h"
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namespace cAudio
{
class IAudioDecoder : public IRefCounted
{
public:
IAudioDecoder(IDataSource* stream) : Stream(stream) { if(Stream) Stream->grab(); }
virtual ~IAudioDecoder() { if(Stream) Stream->drop(); }
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//!Returns the format of the audio data
virtual AudioFormats getFormat() = 0;
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//!Returns the frequency of the audio data
virtual int getFrequency() = 0;
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//!Returns whether seeking is supported
virtual bool isSeekingSupported() = 0;
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//!Returns whether the stream is valid for this codec
virtual bool isValid() = 0;
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//!Reads a section of data out of the audio stream
virtual int readAudioData(void* output, int amount) = 0;
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//!Sets the position to read data out of
virtual bool setPosition(int position, bool relative) = 0;
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//!If seeking is supported, will seek the stream to seconds
virtual bool seek(float seconds, bool relative) = 0;
protected:
IDataSource* Stream;
};
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};
#endif //! IAUDIODECODER_H