AFAICS, it had been started by a dude named *wildicv* and's been taken over by another dude by the name of *R4stl1n*. They might even be the same guy, I don't know. Big cheers to both of them anyway.
The reason I forked this [repo](https://github.com/wildicv/cAudio.git) from GitHub is that it has been abandoned and its CMake configuration has gone stale for more recent versions. Moreover, x64 builds on Windows were an impossible task. This repo here corrects both. Some fixes are rather makeshift yet, but it does the job.
It's a lib and intended to be integrated in your CMake-based software project, ideally as a git submodule. For pointers, this is how I like to set it up in my projects:
On **UNIX**oids (no confirm yet it also builds on Mac) it assumes the libraries *OpenAL* and *libOGG* (including development options, if your OS distinguishes) avail and ready.
On **Windows** these dependencies are included, else it'd get too complicated - but you need to instruct CMake where to find them. Use the `CAUDIO_DEPENDENCIES_DIR` variable to point to the deps for your build. Make it point to the `cAudio/Dependencies` folder for a 32bit build and `cAudio/Dependencies64` for the x64 option. For example, when using the commandline, do this: `cmake -DCAUDIO_DEPENDENCIES_DIR=<path to>/cAudio/Dependencies[64?] (...)`
While this version of cAudio builds fine on the latest fully supported C++17 standard on GCC, MSVC has some compile issues with spec'd standards above C++11.