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ipxe/src/arch/i386/include/ipxe/vesafb.h

211 lines
5.9 KiB
C

#ifndef _IPXE_VESAFB_H
#define _IPXE_VESAFB_H
/** @file
*
* VESA frame buffer console
*
*/
FILE_LICENCE ( GPL2_OR_LATER_OR_UBDL );
#include <stdint.h>
#include <realmode.h>
/** INT 10,4f00: return controller information */
#define VBE_CONTROLLER_INFO 0x4f00
/** VBE controller information */
struct vbe_controller_info {
/** VBE signature */
uint32_t vbe_signature;
/** VBE minor version */
uint8_t vbe_minor_version;
/** VBE major version */
uint8_t vbe_major_version;
/** Pointer to OEM string */
struct segoff oem_string_ptr;
/** Capabilities of graphics controller */
uint32_t capabilities;
/** Pointer to video mode list */
struct segoff video_mode_ptr;
/** Number of 64kB memory blocks */
uint16_t total_memory;
/** VBE implementation software revision */
uint16_t oem_software_rev;
/** Pointer to vendor name string */
struct segoff oem_vendor_name_ptr;
/** Pointer to product name string */
struct segoff oem_product_name_ptr;
/** Pointer to product revision string */
struct segoff oem_product_rev_ptr;
/** Reserved for VBE implementation scratch area */
uint8_t reserved[222];
/* VBE2.0 defines an additional 256-byte data area for
* including the OEM strings inline within the VBE information
* block; we omit this to reduce the amount of base memory
* required for VBE calls.
*/
} __attribute__ (( packed ));
/** VBE controller information signature */
#define VBE_CONTROLLER_SIGNATURE \
( ( 'V' << 0 ) | ( 'E' << 8 ) | ( 'S' << 16 ) | ( 'A' << 24 ) )
/** VBE mode list end marker */
#define VBE_MODE_END 0xffff
/** INT 10,4f01: return VBE mode information */
#define VBE_MODE_INFO 0x4f01
/** VBE mode information */
struct vbe_mode_info {
/** Mode attributes */
uint16_t mode_attributes;
/** Window A attributes */
uint8_t win_a_attributes;
/** Window B attributes */
uint8_t win_b_attributes;
/** Window granularity */
uint16_t win_granularity;
/** Window size */
uint16_t win_size;
/** Window A start segment */
uint16_t win_a_segment;
/** Window B start segment */
uint16_t win_b_segment;
/** Pointer to window function */
struct segoff win_func_ptr;
/** Bytes per scan line */
uint16_t bytes_per_scan_line;
/** Horizontal resolution in pixels or characters */
uint16_t x_resolution;
/** Vertical resolution in pixels or characters */
uint16_t y_resolution;
/** Character cell width in pixels */
uint8_t x_char_size;
/** Character cell height in pixels */
uint8_t y_char_size;
/** Number of memory planes */
uint8_t number_of_planes;
/** Bits per pixel */
uint8_t bits_per_pixel;
/** Number of banks */
uint8_t number_of_banks;
/** Memory model type */
uint8_t memory_model;
/** Bank size in kB */
uint8_t bank_size;
/** Number of images */
uint8_t number_of_image_pages;
/** Reserved for page function */
uint8_t reserved_1;
/** Size of direct colour red mask in bits */
uint8_t red_mask_size;
/** Bit position of LSB of red mask */
uint8_t red_field_position;
/** Size of direct colour green mask in bits */
uint8_t green_mask_size;
/** Bit position of LSB of green mask */
uint8_t green_field_position;
/** Size of direct colour blue mask in bits */
uint8_t blue_mask_size;
/** Bit position of LSB of blue mask */
uint8_t blue_field_position;
/** Size of direct colour reserved mask in bits */
uint8_t rsvd_mask_size;
/** Bit position of LSB of reserved mask */
uint8_t rsvd_field_position;
/** Direct colour mode attributes */
uint8_t direct_colour_mode_info;
/** Physical address for flat memory frame buffer */
uint32_t phys_base_ptr;
/** Pointer to start of off-screen memory */
uint32_t off_screen_mem_offset;
/** Amount of off-screen memory in 1kB units */
uint16_t off_screen_mem_size;
/** Reserved */
uint8_t reserved_2[206];
} __attribute__ (( packed ));
/** VBE mode attributes */
enum vbe_mode_attributes {
/** Mode supported in hardware */
VBE_MODE_ATTR_SUPPORTED = 0x0001,
/** TTY output functions supported by BIOS */
VBE_MODE_ATTR_TTY = 0x0004,
/** Colour mode */
VBE_MODE_ATTR_COLOUR = 0x0008,
/** Graphics mode */
VBE_MODE_ATTR_GRAPHICS = 0x0010,
/** Not a VGA compatible mode */
VBE_MODE_ATTR_NOT_VGA = 0x0020,
/** VGA compatible windowed memory mode is not available */
VBE_MODE_ATTR_NOT_WINDOWED = 0x0040,
/** Linear frame buffer mode is available */
VBE_MODE_ATTR_LINEAR = 0x0080,
/** Double scan mode is available */
VBE_MODE_ATTR_DOUBLE = 0x0100,
/** Interlaced mode is available */
VBE_MODE_ATTR_INTERLACED = 0x0200,
/** Hardware triple buffering support */
VBE_MODE_ATTR_TRIPLE_BUF = 0x0400,
/** Hardware stereoscopic display support */
VBE_MODE_ATTR_STEREO = 0x0800,
/** Dual display start address support */
VBE_MODE_ATTR_DUAL = 0x1000,
};
/** VBE mode memory models */
enum vbe_mode_memory_model {
/** Text mode */
VBE_MODE_MODEL_TEXT = 0x00,
/** CGA graphics mode */
VBE_MODE_MODEL_CGA = 0x01,
/** Hercules graphics mode */
VBE_MODE_MODEL_HERCULES = 0x02,
/** Planar mode */
VBE_MODE_MODEL_PLANAR = 0x03,
/** Packed pixel mode */
VBE_MODE_MODEL_PACKED_PIXEL = 0x04,
/** Non-chain 4, 256 colour mode */
VBE_MODE_MODEL_NON_CHAIN_4 = 0x05,
/** Direct colour mode */
VBE_MODE_MODEL_DIRECT_COLOUR = 0x06,
/** YUV mode */
VBE_MODE_MODEL_YUV = 0x07,
};
/** INT 10,4f02: set VBE mode */
#define VBE_SET_MODE 0x4f02
/** VBE linear frame buffer mode bit */
#define VBE_MODE_LINEAR 0x4000
/** INT 10,1130: get font information */
#define VBE_GET_FONT 0x1130
/** Font sets */
enum vbe_font_set {
/** 8x14 character font */
VBE_FONT_8x14 = 0x0200,
/** 8x8 double dot font */
VBE_FONT_8x8_DOUBLE = 0x0300,
/** 8x8 double dot font (high 128 characters) */
VBE_FONT_8x8_DOUBLE_HIGH = 0x0400,
/** 9x14 alpha alternate font */
VBE_FONT_9x14_ALPHA_ALT = 0x0500,
/** 8x16 font */
VBE_FONT_8x16 = 0x0600,
/** 9x16 alternate font */
VBE_FONT_9x16_ALT = 0x0700,
};
/** INT 10,00: set VGA mode */
#define VBE_SET_VGA_MODE 0x0000
/** INT 10,0f: get VGA mode */
#define VBE_GET_VGA_MODE 0x0f00
#endif /* _IPXE_VESAFB_H */