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Updated retry timer mechanism to incorporate smoothed RTT estimation.

AoE now uses the retry timer mechanism.
This commit is contained in:
Michael Brown 2006-06-01 14:33:52 +00:00
parent 50415b3aca
commit 48fb6c6dc2
3 changed files with 102 additions and 60 deletions

View File

@ -9,28 +9,27 @@
#include <gpxe/list.h>
/** Effective maximum retry count for exponential backoff calculation */
#define BACKOFF_LIMIT 5
/** A retry timer */
struct retry_timer {
/** List of active timers */
struct list_head list;
/** Base timeout (in ticks) */
unsigned int base;
/** Retry count */
unsigned int retries;
/** Expiry time (in ticks) */
unsigned long expiry;
/** Timeout value (in ticks) */
unsigned long timeout;
/** Start time (in ticks) */
unsigned long start;
/** Timer expired callback
*
* @v timer Retry timer
* @v fail Failure indicator
*
* The timer will already be stopped when this method is
* called. The failure indicator will be True if the retry
* timeout has already exceeded @c MAX_TIMEOUT.
*/
void ( * expired ) ( struct retry_timer *timer );
void ( * expired ) ( struct retry_timer *timer, int over );
};
extern void start_timer ( struct retry_timer *timer );
extern void reset_timer ( struct retry_timer *timer );
extern void stop_timer ( struct retry_timer *timer );
#endif /* _GPXE_RETRY_H */

View File

@ -115,9 +115,27 @@ static int aoe_send_command ( struct aoe_session *aoe ) {
aoe->command_offset, data_out_len );
/* Send packet */
start_timer ( &aoe->timer );
return net_transmit_via ( pkb, aoe->netdev );
}
/**
* Handle AoE retry timer expiry
*
* @v timer AoE retry timer
* @v fail Failure indicator
*/
static void aoe_timer_expired ( struct retry_timer *timer, int fail ) {
struct aoe_session *aoe =
container_of ( timer, struct aoe_session, timer );
if ( fail ) {
aoe_done ( aoe, -ETIMEDOUT );
} else {
aoe_send_command ( aoe );
}
}
/**
* Handle AoE response
*
@ -134,10 +152,18 @@ static int aoe_rx_response ( struct aoe_session *aoe, struct aoehdr *aoehdr,
unsigned int data_len;
/* Sanity check */
if ( len < ( sizeof ( *aoehdr ) + sizeof ( *aoecmd ) ) )
if ( len < ( sizeof ( *aoehdr ) + sizeof ( *aoecmd ) ) ) {
/* Ignore packet; allow timer to trigger retransmit */
return -EINVAL;
}
rx_data_len = ( len - sizeof ( *aoehdr ) - sizeof ( *aoecmd ) );
/* Stop retry timer. After this point, every code path must
* either terminate the AoE operation via aoe_done(), or
* transmit a new packet.
*/
stop_timer ( &aoe->timer );
/* Check for fatal errors */
if ( aoehdr->ver_flags & AOE_FL_ERROR ) {
aoe_done ( aoe, -EIO );
@ -268,6 +294,7 @@ NET_PROTOCOL ( aoe_protocol );
*/
void aoe_open ( struct aoe_session *aoe ) {
memset ( aoe->target, 0xff, sizeof ( aoe->target ) );
aoe->timer.expired = aoe_timer_expired;
list_add ( &aoe->list, &aoe_sessions );
}

View File

@ -27,61 +27,42 @@
*
* Retry timers
*
* A retry timer is a truncated binary exponential backoff timer. It
* can be used to build automatic retransmission into network
* protocols.
* A retry timer is a binary exponential backoff timer. It can be
* used to build automatic retransmission into network protocols.
*/
/** Default timeout value */
#define MIN_TIMEOUT ( TICKS_PER_SEC / 4 )
/** Limit after which the timeout will be deemed permanent */
#define MAX_TIMEOUT ( 10 * TICKS_PER_SEC )
/* The theoretical minimum that the algorithm in stop_timer() can
* adjust the timeout back down to is seven ticks, so set the minimum
* timeout to at least that value for the sake of consistency.
*/
#if MIN_TIMEOUT < 7
#undef MIN_TIMEOUT
#define MIN_TIMEOUT 7
#endif
/** List of running timers */
static LIST_HEAD ( timers );
/**
* Reload timer
*
* @v timer Retry timer
*
* This reloads the timer with a new expiry time. The expiry time
* will be the timer's base timeout value, shifted left by the number
* of retries (i.e. the number of timer expiries since the last timer
* reset).
*/
static void reload_timer ( struct retry_timer *timer ) {
unsigned int exp;
exp = timer->retries;
if ( exp > BACKOFF_LIMIT )
exp = BACKOFF_LIMIT;
timer->expiry = currticks() + ( timer->base << exp );
}
/**
* Reset timer
*
* @v timer Retry timer
*
* This resets the timer, i.e. clears its retry count and starts it
* running with its base timeout value.
*
* Note that it is explicitly permitted to call reset_timer() on an
* inactive timer.
*/
void reset_timer ( struct retry_timer *timer ) {
timer->retries = 0;
reload_timer ( timer );
}
/**
* Start timer
*
* @v timer Retry timer
*
* This resets the timer and starts it running (i.e. adds it to the
* list of running timers). The retry_timer::base and
* retry_timer::callback fields must have been filled in.
* This starts the timer running with the current timeout value. If
* stop_timer() is not called before the timer expires, the timer will
* be stopped and the timer's callback function will be called.
*/
void start_timer ( struct retry_timer *timer ) {
list_add ( &timer->list, &timers );
reset_timer ( timer );
timer->start = currticks();
if ( timer->timeout < MIN_TIMEOUT )
timer->timeout = MIN_TIMEOUT;
}
/**
@ -89,11 +70,36 @@ void start_timer ( struct retry_timer *timer ) {
*
* @v timer Retry timer
*
* This stops the timer (i.e. removes it from the list of running
* timers).
* This stops the timer and updates the timer's timeout value.
*/
void stop_timer ( struct retry_timer *timer ) {
unsigned long old_timeout = timer->timeout;
unsigned long runtime;
list_del ( &timer->list );
runtime = currticks() - timer->start;
/* Update timer. Variables are:
*
* r = round-trip time estimate (i.e. runtime)
* t = timeout value (i.e. timer->timeout)
* s = smoothed round-trip time
*
* By choice, we set t = 4s, i.e. allow for four times the
* normal round-trip time to pass before retransmitting.
*
* We want to smooth according to s := ( 7 s + r ) / 8
*
* Since we don't actually store s, this reduces to
* t := ( 7 t / 8 ) + ( r / 2 )
*
*/
timer->timeout -= ( timer->timeout >> 3 );
timer->timeout += ( runtime >> 1 );
if ( timer->timeout != old_timeout ) {
DBG ( "Timer updated to %dms\n",
( ( 1000 * timer->timeout ) / TICKS_PER_SEC ) );
}
}
/**
@ -105,12 +111,22 @@ static void retry_step ( struct process *process ) {
struct retry_timer *timer;
struct retry_timer *tmp;
unsigned long now = currticks();
unsigned long used;
int fail;
list_for_each_entry_safe ( timer, tmp, &timers, list ) {
if ( timer->expiry <= now ) {
timer->retries++;
reload_timer ( timer );
timer->expired ( timer );
used = ( now - timer->start );
if ( used >= timer->timeout ) {
/* Stop timer without performing RTT calculations */
list_del ( &timer->list );
/* Back off the timeout value */
timer->timeout <<= 1;
if ( ( fail = ( timer->timeout > MAX_TIMEOUT ) ) )
timer->timeout = MAX_TIMEOUT;
DBG ( "Timer backed off to %dms\n",
( ( 1000 * timer->timeout ) / TICKS_PER_SEC ) );
/* Call expiry callback */
timer->expired ( timer, fail );
}
}